Please don't change the support limit.
I've seen a fair amount of people mention that they don't like the support limit.
Let me tell you why I think it's far superior to Poe1's boring system, where everyone just socket whatever gave the most "damage", wow, how exciting! (not) Poe2's new support limit actually does so you more commonly stand out from your fellow players, where you actually have to "think" about what support to use and where to use it. I'm using support gems that're actually cool in functionality, that I would've never have used in poe1. It's truly amazing. To everyone who dislike this limit, remember it's early access, and we're gonna get 6 more classes, and surely there will be a lot more skill gems and support gems to follow. This will allow for even more variability much cooler support gems in general, as the devs said themselves, they can easily make more and new support for individual skills. Many regards a happy poe 2 player. Last edited by Ferablekeft#0586 on Dec 18, 2024, 1:14:50 PM Last bumped on Dec 18, 2024, 2:14:31 PM
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All the system does is force you to play weaker builds, there was no reason for it to be added last-minute except "oh we thought it would be too strong for people to have 2x of the same support".
It's gonna make the meta of this game 10x more bland and limited if it stays. Support gems are already boring, they cant level up, you cant put quality on them so their damage penalties and other downsides will always suck. The whole gem system is just a downgraded,more simple,worse version of what PoE 1 has. It's also hilarious that because of this limitation players are pushed towards 1-button builds more. Because you can only really have 1 good 6-link since the rest of the supports will suck. If you're a cold crit build then you're using all the good supports on your main 6-link, and then there's nothing left to use on other stuff. So the rest of your gems are auras,automated stuff and maybe Blink. This limitation is accelerating PoE 2 to become more like PoE 1 lmao Last edited by Toforto#2372 on Dec 18, 2024, 12:28:03 PM
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While I understand what they're trying to do with the Support limit. I can't help but think it's little more than Support swapping for AoE Vs Single Target. There's a good amount of skills that support combo interactions but those interactions are hindered much as aided by the limit.
I haven't outright made a topic on this because frankly we need many more skills and supports to make such a call. I do find it to be a questionable choice for now though. "Never trust floating women." -Officer Kirac
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" I agree about supports being overly boring due to no quality or lvling. I see uncut gems on the ground and I have no idea why I would want any more. |
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" This is why i made this post, i feel like people are jumping the gun, too early. |
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" Feels like they needed more development time. |
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" Quality was almost always a useless stat like "10% increased dmg" for most support gems, and levels on skills are the same? I don't get it? I always felt leveling gems was kinda useless and anoying in poe1.. No matter what spell skill gem you would use you had to equip 6 of that spell in your offset to level them, so you could finally corrupt them once they reached level 20? Then rince repat?? What was funny about that? Last edited by Ferablekeft#0586 on Dec 18, 2024, 1:09:55 PM
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" Sadly that's these forums in a nutshell. There's only two issues I've found with the 'frame work' of the game's design. Enemy HP doesn't scale much in maps and our damage output feels like they just started where PoE1 left off on 10 yrs of power creep which isn't going to give much room for additions. One-shotting map bosses is not interesting and it's something PoE1 eventually had issue with. These are just number tweaks though. Not exactly design flaws. "Never trust floating women." -Officer Kirac
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I like the support limit in theory, but agree we need more support gems for it to really work. I'm willing to work with it while we wait on that, though.
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At first I really enjoyed the idea of the support limit.
Then I actually saw the supports. The problem with supports in PoE1 was that all the support Gems needed to add damage, or it was useless. So why does it feel like all the support gems in PoE2 just add 25% damage? Oh wait! Sometimes its 40% with a weird downside. I'm not actually able to do anything cool with it. No Full damage type conversions. Just added damage of an element. No adding any type of ailment. Just boosts to an ailment you've already got. Only 2-3 supports that affect how projectiles work. We are still just putting a bunch of damage gems on skills. There are enough damage supports to do this across the board. Maybe not when you 6link everything. But link orbs don't drop so that's not a factor. The support limit can still be good, but as of now, I think it failed in its goal. Last edited by Lugonu#1626 on Dec 18, 2024, 1:45:34 PM
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