Why isn't Giants Blood not applied for Staves?

I don't really understand why the Giant's Blood notable passive is just for swords, maces and axes. Why not for all two-handed melee weapons?

It might have something to do with the quarterstave skills, but it limits build possibilities
Last bumped on Jan 10, 2025, 3:35:11 AM
I found this post wanting to know the same. I would LOVE to use this node with my Pillar of the Caged God staff with Gemling Legionnaire. This one unique might make Giant's Blood too strong if applying to Quarterstaffs lol.

https://pathofexile2.wiki.fextralife.com/Pillar+of+the+Caged+God+Long+Quarterstaff
Honestly I think it's just an animation limitation. Swords, axes, and maces all have 1h and 2h versions so all of those skills already have attack animations for use with a shield, dual wielding, etc.

There are no 1h quarterstaves, so all of the skills were only rigged and animated as used with both hands, often using both ends of the staff. It just... wouldn't work to have one hand completely removed.
Last edited by ARealLifeCaribbeanPirate#2605 on Jan 9, 2025, 6:59:34 PM
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Honestly I think it's just an animation limitation. Swords, axes, and maces all have 1h and 2h versions so all of those skills already have attack animations for use with a shield, dual wielding, etc.

There are no 1h quarterstaves, so all of the skills were only rigged and animated as used with both hands, often using both ends of the staff. It just... wouldn't work to have one hand completely removed.


That's a very good point, i think you're right

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