Remove 1 life maps and health regen enemies

First and foremost this game is horribly balanced, damage still after the update makes no sense. either they lied about fixing stuff or they did not bother to look at actual values.

Secondly the one death on maps is one of the dumbest things to have AND THE BOSS RUNNING AWAY ON DEATH NEEDS TO NOT BE IN THE GAME. You cannot have a system that takes away meaning to a map. The maps in the atlas just feel like a worse version of Diablo 4s nightmare dungeon system which says a lot.

One shots with full resistance and you being higher level than the enemy should not under any circumstance be a thing. The game has too much visual clutter to tell what kills you 85% of the time. Getting off screen killed in one hit is not a level of difficulty, it is proof of a lazy developer team taking shortcuts on what real difficulty actually is.

The endgame feels incredibly sluggish and boring and more like a chore than it is actual fun. Nothing feels fulfilling when mapping, item drop rates are still non existent. How is it possible to have 184% increase quantity and 124% increase rarity and still only see white and blue items with 3 orbs and the very occasional yellow? 100 x 0 is still 0 GGG.

Fourth i want to just say i enjoy the campaign so far but that is where this all ends.

Side note -- Breaches are useless beyond belief now. There is not enough monsters to keep breaches open. I killed everything as it was moving and barely saw anything and no magic monsters and when a rare monster finally showed up the zone started retreating. I do not know where their thought process is for balance but it is not in the players interest i can confidently say. How do you go from being over run in breach to just wondering when an enemy is going to show up? (Edit- Turns out it is only some maps that have that problem, if it is a map that has non open zones you get no monsters but if it is a an open zone it feels fine)

Last side note here -- The modifier for enemy health regen on rare monsters needs to be reworked or removed. Under no circumstances should a monster being regening 1k health every 2 seconds. You can take a chunk out of its health and if it has magma barrier you have about 2 seconds to kill it because when it gets its armor back you cannot kill it or you spend a solid 5 minutes of chipping it down which is not a challenge nor is it fun.
Last edited by GIBAS1996#4295 on Dec 17, 2024, 10:07:48 PM
Last bumped on Dec 17, 2024, 9:56:17 PM

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