Feedback from couch gaming couple to the devs.

As casual co-op couch gamers, partner and I have really enjoyed the game for the most part. But some of these bosses just aren't designed for casual gamers. One hit finishers, huge hp pools, 2 stage bosses. It's all just geared towards hard core gamers that go deep into skills/meta or enjoy the sadism of dark souls gameplay and winning through repetitive movements and exact button pushes till you eventually whittle down whatever hp sink you're button pushing for. We've tried to defeat what I hope is the end of Act 1 boss probably 20 times now. We're at level 19. Manor is level 15 or something. Yet we still get one shotted during the second stage (wolf thing) of the boss fight. This is ridiculous. I refuse to grind another however many of the near same levels/hours to beat this thing if it's even possible to grind in an Act we're already overleveled for everything else. Feels extremely unbalanced.

Perhaps take a bit of the diablo system and set up a difficulty tier that can be changed if necessary from the local town. Or maybe allow quicker partner revives? Or limit the nearly undodgeable animations from one shotting characters? I know it's still early access, so hopefully something like this gets implemented. Would be cool to see what else this game offers, but we're done for now. Just isn't fun grinding to get through a single gatekeeping boss that blocks the rest of the game from progressing. We jumped back into diablo 4 out of frustration and it actually felt like a breath of fresh air being able to choose to go somewhere else in the game if a boss or dungeon was too difficult.

Again, enjoying the view of this game so far, and I really like the classes and variety of skills via the gem system. But I doubt we'll keep it downloaded if this is the design path this game is sticking with. Time is precious and this game doesn't respect a player's time.
Last bumped on Dec 17, 2024, 6:58:44 PM

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