Item Corruption Behavior Change
I think item corruption should not have the ability to remove or randomize modifiers. I think it would be better design to make item corruption have a fairly high chance of just doing nothing and then flagging the item as "corrupted," and a small chance to add a random enchantment. Additionally, there should be a new rare currency called "Orb of Cleansing" or something that can remove the "corrupted" status from an item.
Last bumped on Dec 19, 2024, 12:25:01 PM
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No
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Adverse to change?
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Adverse to bad suggestions.
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No to this.
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" The whole idea behind using vaal is this high-risk-high-reward gambling. You can easily turn multiple divine orb item into mirror-grade, or into vendor trash. I always loved this feeling of "fear". Sometimes I cannot even force myself to do the click. So I give it to someone else to vaal it, because I really cannot handle the pressure. |
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Personally I feel like the current system is a bit of a high-risk, low-reward feature. But I think I understand now that a lot of you are path of exile 1 players who wish to see virtually the same game mechanics again, since it is what you are familiar and most comfortable with.
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" hisk risk low rewards is what every currency item in the game is. You have an amulet thats say worth 8 div It has +2 to minions +45 spirit +35% maximum ES 3 open mods Now if you exalt that item and get +5 life regen a second, its no longer worth 8 div and less and less the worse/more exalts you slam, you removed possibility of a good mod from it, that can only be fixed with chaos, which has a 75% chance to make that 4-6 div amulet worth almost nothing. Sure if you slam +35% resistance its now worth more than 8 div, but the odds of that happening are about as high as a vaal orb having a favorable outcome. This is why items are worth what they are in this game. The chances of slamming flat ES, and 2 resistances are astronomically low, and thats why those are going for 50 div+, you would use thousands of bases, thousands of exalts and other orbs and probably not even get anything close to that. Last edited by BossOfThisGym#2062 on Dec 18, 2024, 5:56:46 PM
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" What a strange way to think about value. The item still has the same modifiers as it had before. Just because one or two poor mods got added too it doesn't mean that the item became worse. It seems like you're thinking about items as "how much could I sell this for," but quite frankly, the average player is not trying to work a market- they're trying to play a game. |
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