PoE 2 Chris Wilson feedback
Overall the game is incredible, i did run into a few bugs
Getting hit while in trail of chaos placing a vaal crystal into the pedestal, makes the crystal disappear, and you can not progress further in the trail :P Rolling needs a lot of work, teleporting after rolling a few times getting stuck, causing camera to wack out against colossus, there needs to be more sources of damage reduction for ascendancies/ from gems, and not diablo 4 game wrecker style where you have to hit the mobs to debuff them but how the internalist currently works flat -20% damage, internalist is grossly mathematically better than the other ascendancies, way to much time lost running around in campaign maps lost or looking for an item, - reduce campaign map size 20% RNG on character power per playthrough is grossly different 1 character ill get 4-7 supports and another ill get 15 with each gem being an increase in power of 20 - 30 % damage, this way partially solved in poe 1 by offering item rewards from quest completion. Mana regen needs to scale better with intelligence stacking, the difficulty transition from normal to cruel is nuts, i would suggest increasing normal mode damage on trash mobs 5% and scale the damage up slower in the cruel acts, i think adding optional tutorials which explain in detail mechanics like monster damage and elemental resistances, gem system, would drastically increase your player base, essentially it should be simple to start but difficult to master, boss difficulty ranges during the campaign are absurd, for example rattlecage which practically cant kill you vs act 3 giant monkey which 1 shots you, this waste purpose of bosses and mini-bosses, doryani a1 tomb compared to act 3 trail of chaos bird instant death tornado bird boss.... is not a boss at all put an icon on actual bosses. rattlecage is a joke, +++ difficulty some 1st 2 pt ascendancies are underwhelming, which i thing is a mistake, it would probably feel better to have the first 2 pts be more important for example the Acolyte of Cuyula gets his shadow reserve at the first level, that's awesome, but then the next 2 points further develope it into a more powerful mechanic. Getting the rucksack and a new player or things like +3 skill gem slots before you possibly need them, does not feel good for the new player, while the veteran will just press through. obviously any instant death mechanics should have a warning, rather then a your dead now you know what it does :P sirens act 3... what the heck overall the damage ranges from 1 instance to another is crazy you can feel totally tanky and then out of the blue get one shot... which feels awful, a player should know if "i am tanky" or "i am not tanky" prior to getting 1 shot. buff ele gems, there aren't enough skill gems in general. Some bosses "rattle cage" are just way to easy when you fight giant tornado making bird in act 2 trail of chaos, that is exactly what a boss fight should offer, some notables, don't work when you assign them . ancient aegis, ect a massive issue in poe 1 and now in poe 2 is simply not being able to tell if something will work with an idea a player has, and so the player spends 10+ hours leveling only to then realize that their idea doesnt work, so putting an indicator on the gem would be nice, it looks like you guys began doing this with the recommended support gem system, but went half way with it which is just really confusing to players if other supports not listed work with the gem they are clicking on (i've seen many players asking in global "does this work with this?). It should be so simple a child can understand the basic mechanics but so in depth that it takes hours to master. Essentially list all supports that work with the gem under its list. there is lull in gems / number of skills / skill increase as you go from a 1 to a 2 and as you go from a 2 to a 3, these can be solved by adding more optional bosses which drop gems, spirit gems going from a 1 to a 3 i sometimes go from a level 4 spirit gem to a level 9 or ten gem, because i haven't found one :P Pause is just too op, a good player will literally be sitting hitting escape often to look at whats going on and estimate overall heat, consider a 3 seconds delay between pauses, the game overall is the best A R P G of all time, congrats, IF you implement a group finder / 4-6 player content which could be a mode of its own "group play mode" you will have the #1 game on the market, and it can be done in under 3 months, and potentially monetized extremely well. it could be as simple a 1-2 dungeons, if you want to own the market, if. The socialization aspect of world of warcraft is what has kept that game alive and profitable for soo long and should be implemented, regardless of actual name of the game, Game is way to easy, when are we getting private leagues? no pause mode with a 3 second exit delay PLZ! and gems only drop from bosses mode and a minimum of 40% damage increase options...... yeah... Last edited by Worlds7778#2034 on Dec 17, 2024, 7:17:16 PM Last bumped on Dec 17, 2024, 9:54:59 PM
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