[POE2] Add Debuff Timers to Enemies (Ex: Armor Break)
There are debuff icons under enemy health bars that indicate what debuffs are active (Example: armor break, bleed, etc). However, there is no way to know how much time that debuff has left before needing to be reapplied.
Ideally, in my current build, I break an enemies armor then utilize that time getting in some mace strikes, dodging mechs, etc. Finally, I use a skill like "Sunder" where it says "Consumes Fully Broken Armour On Enemies to Guarantee A Critical Hit" to finish off with big damage before repeating the cycle again. For these "Consumes a debuff" skills, a debuff timer on the thing it consumes would be a really nice quality of life improvement that I think would only enhance the capability of player expression. Last bumped on Dec 17, 2024, 8:52:35 AM
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