Identifying items as is - is no longer necessary. Something new is required
I understand the old school reasoning for identifying items. It forces you to fill up your inventory, and brings you back to town, and gives you a 'big reveal' moment.
All fine. But as the years have gone on, we have all became better gamers, and better game developers. We can retain the same feeling that identifying gives and dramatically improve it. What to do: 1. Items should drop with their attributes revealed. 2. The stats themselves should remain hidden until 'identified' 3. Allow a loot filter to look at the revealed attributes so you can filter what you see drop. This way, you can set your loot filter to only show specific attribute drops. When something drops - you will be extremely excited. You still have to return to town, and you still have to identify. You can still get more excited with great rolls, and you can still be depressed when the rolls are average or worse. It doesn't detract at all from the original premise of identifying, other than significantly lowering the amount of items you have to pick up. Last bumped on Dec 18, 2024, 2:54:07 PM
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Isn't this sort of fixed by the tiers shown on unidentified items? Maybe I don't understand what they do. My assumption has been that a tier 4 item has no suffixes/affixes below tier 4.
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its not so much the value of the attributes, but which specific ones you get.
so the tier (which ive seen, but never really knew the specifics of), apparently does what im suggesting in reverse. Its much more useful to know that you are getting the selection of attributes you want, rather than a mix of useless ones that are a higher tier. |
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I remember reading somewhere that identifying items on drop would probably melt the servers because of the pure number of items that dropped in POE1 and its a server action that determines what the item rolls. Don't quote me, I have no idea if there is truth behind it.
But that said, if that actually is the case, the number of items that drop in POE2 even without a filter at all, is still significantly less than POE1. Maybe it wouldn't be as significant of a problem letting items drop ID'd like corrupted items do and finally be done with the 1990 version of wisdom scrolls. Portals finally got removed, and now we have the hooded guy. Steps in the right direction regardless. |
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if thats the case, they could just change the way that drops occur.
It still needs to perform a server call when an item drops. When you identify, it performs a separate function to develop the item. If you alter the drop call to include a simple tag like, "is item they are looking for" it wouldn't add any real additional server strain. ^ yes, its simplified - but the core message is that it wouldn't make the call much more complicated at all. |
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" Speak for yourself. |
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" yeahyeah. |
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I do agree that identifying items is more of a chore than any kind of rewarding and doesn't add much to the experience, I also understand that it would be a big change and likely would require a lot of work.
I'm not sure of how good of an example that is but Last Epoch did this, and in my opinion it worked extremely well for me. It essentially allows for more gameplay time and less sifting through trash. |
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