Nip gold trading in the bud.

The intent for gold is to be an measurement of playtime. A currency that can turn your content running into a bottleneck for things like the currency exchange and gamble vendors. However, there's an issue with it new to poe 2:

The Problem:
Gold is meant to be untradeable, but some players will buy random items from others using other currencies and sell them to vendors.
Effectively, this means there's a workaround that makes gold into just another tradeable currency, completely defeating its purpose while also making it more inconvenient than other currencies.

The Solution:
Normally I prefer to give problems to solve rather than solutions, but this one is pretty obvious: Just make it impossible to sell anything tradeable for gold to vendors.
This will, however, require gold drops from mobs and chests to be drastically increased, but we've seen that work well in settler's league already.

The fallout:
This will of course result in two issues: First, disenchanting becomes the only outlet for unwanted items, and to make those still worth picking up, the disenchanting system needs to be slightly more robust. At least robust enough that you won't always get one or two splinters of the same one currency. Second, vendoring currencies to npcs (or disenchanting them) would need to produce something other than gold. I'm not saying we need to go back to the poe 1 system of vendoring, but that certainly proves there's alternatives to that particular issue.

The extra:
There's one more problem with gold and that is that some new players will see it and get frustrated or confused by it being the only untradeable thing. This one is also pretty easy to fid, you just change the name. No one will bat an eye if you pick up, let's say, "sacrificial blood" or "souls" or "rations" from the floor to give to npcs, literally anything that would make the sense for the commonfolk npc to want, but not make sense for players to trade. This is minor though, so keeping it called gold is not the end of the world. However, the name is just the result of its creationg process. It's not necessarily the best analogy for its function.

The importance:
Finally, I think this is URGENT. The longer the game goes on the harder it will be to make a change like this, and the more problems people being able to trade gold will bring. Not to mention, since it's a rather abrupt change to the experience of a player that doesn't know why the change happens, it'd need to be something done NOW, that we are in early acces, or beta. This needs to happen now or it will be worse the more time passes and harder to implement.


I know some people will hate this idea, but I think it's necessary for the design of the game. Gold exists for a reason, even if you find it annoying. And the real issue with it is respec cost, not gold itself, and they've already mentioned fixing that issue.
Last bumped on Dec 17, 2024, 4:57:28 AM
Cant we just be a normal game and make gold tradeable and have it be the main currency instead of having to use a crafting material that requires rng to acquire?
They could just make it so any traded or dropped item from another player doesn't sell for any gold to vendors.

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