Monk "Palm" abilities need to prime targets instead of requiring last hit for effect

The monk palm abilities really feel that they are being played backwards leading to friction IMO that doesn't fit the class.

What I mean is, you should be able to Palm Ability a mob and if you kill that mob within lets say 4 seconds, by any means, as long as it is in that 4 second priming window, you get the charge or the ability of the Palms intention.

Actions would be something like, palm ability dashes to target, marks target, target dies (within 4 seconds), gain charge

Right now trying to last hit stuff for a power charge or else, is a frustrating and friction filled experience.

It also makes you purposely stop attacking to then try last hitting some random mob, before any aoe or other effects kill it before you can palm it. This becomes worse so the more damage you do. When you are in between trying not to kill stuff just so you can hit your palm and kill the mob. The Palm dash doesn't even guarantee you'll through enemies to make it to your marked enemy. Creating a dangerous and akward placement as your character is now in danger blocked by enemies and still doesn't have the charge, only to watch the marked enemy die to a dot, aoe, etc.

It doesn't let you "let loose" and just attack, it is this arduous song and dance that disrupts the normal flow of the class.

I really think if you had people test it either way, the way it is currently set is the more PIA way and doesn't allow the class and combat to feel anywhere as smooth.

In concept, the way it currently is seems fine, but in playability the way I have described how it should be, would PLAY much better.

You know it takes to farm? It takes BRASS BALLS to farm items and currency. Go and do likewise gents. Currency is out there. You pick it up, it's yours. You don't, I got no sympathy for you.
A.B.F. --- Always Be Farming
Last edited by jadenharrow#0988 on Dec 17, 2024, 1:42:06 AM
Last bumped on Dec 17, 2024, 4:06:40 AM
totally agree.

Report Forum Post

Report Account:

Report Type

Additional Info