POE II Suggestions (hotbar, marketplace, Ascendancy)
POE newbie, playing as Monk. This is my first time writing feedback, and here are some things that I want to see in-game.
Things to add in-game: 1. I want to see all my skills on my hotbar. I don't like having to press crtl just to see what skills I had set on the second bar. 2. In-game trading market, using the website just feels odd and some introverts might feel too stressed to whisper others. Later on the website trading might be an issue, certain items could have been posted by players who have already retired from the game or are in unreasonable time-zones from yourself making trades difficult to conduct. 3. Larger character inventory space, the original inventory space was clearly not meant to accomodate the amount of loot that we get while playing. This is especially clear when doing mapping. We only have 6 portals to go back to the map with, this can be very limiting. I really just want to have an inventory that can accomodate all the loots that I can get in an instance, and selling it all after returning. If the inventory can't be expanded due to the game's coding, is it possible to just shrink the amount of space that an item takes up? Example being an armor taking up as much space as an amulet? Bugs: 1. I unspec-ed from unbound avatar as a Monk, and all 4 of my support skill gems vanished. If this was intended, there should be a warning message given prior to specing out of the skill. Endgame feedback: With how well the bosses are done (the count of act 1 is a great example), I want to see more boss-related content. Maybe to the point of seeing it as a focus for end-game. Dying to white mobs on maps feels bad, especially so when you've bested monsters that are god-like. Boss loots, I want to see exclusive boss gear or cosmetic items with low drop-rate such as helms, armor, back-attachments, etc. Maybe a fancy title or pets as well to flex with? This is mostly a solo-game for me so far, but I want to be able to show-off in an online game regardless. In-game combat mechanic: 1. Certain boss telegraphs feel too fast or too unclear such as the mini-boss of the act 1 manor stage. It hunches over to perform a large frontal AOE of fireballs, from a top down view, it didn't look very clear. The bird-man boss in Ultimatum, where he does a tornado, if you are a melee, you're pretty much screwed. You barely have enough time to react. I didn't see any sort of wind-up for him to perform that move. Speaking of Ultimatum, the debuffs in there should be toned down, along with the removal of certain mechanics. Some mechanics like the one that drops a giant blood sphere over you feel unfair as a melee, you're basically not allowed to do damage on a stunned boss when it is combo-ed with other mechanics similar to it such as the lightning circle. 2. Freezing mobs, it feels unreasonable for them to return to what they were doing before being frozen. If a monster is in the middle of performing a one-shot, it immediately launches that one shot after the freeze duration expires. For a melee, unless you were counting inside your head, you did have much time to react. At that point you have to debate do you want to go in to do damage or back-off? Maybe show a "freeze duration timer" at the bottom of the mob's HP bar? Ascendancy-related: Trials, overall feel unfun to do when they're used to gatekeep you from unlocking the full potential of your character. Certain Ascendancies don't feel very powerful or be game-changing until an additional node that can only be gained from 3rd Ascendency is reached. See below: Chayula Monk feels very underwhelming when you're forced to do pick-up mechanics while playing it. I don't want to go pick-up flames and waste DPS downtime on a stunned boss, I'd rather just go in fully buffed and slap the boss down. Also, why is his flame-buff duration only raised after 2nd Ascendancy? Chaos Res is rather impactful late-game, but is it so impactful that you have to make it a node on this Ascendancy? Ascendancy passives giving demerits, removal of all spirits for darkness is a good example of this. Why is this a thing? I want to see more Ascendancy exclusive skills as well. Invoker Monk has a buff that grants more damage, there should be exclusive skills between the Ascendancies to differentiate them from one another. Why is it that a non-Chayula Monk can use Hand of Chayula or Mantra of Destruction? If a witch can use the majority of the quarterstaff skills, why would I go play Monk for if I was someone that preferred to play a female character over a male character? Gender selection isn't a thing in this game, but if someone wants to play a female character with a quarterstaff, this could be an option if a female class's Ascendancy passives/skills match the weapon well. Last bumped on Dec 17, 2024, 12:14:43 AM
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