Please adjust reviving

I've been playing the game with 1 friend, and loving it so far, but we both have a big issue with reviving if one of us falls. As it is it may as well not be a feature when playing with 2 people. Reviving takes a very long time and any movement or damage loses all progress on the revive. The only time we have ever been able to revive each other is after the fight ends because any chip damage makes all the time investment pointless.

Please either make reviving much quicker, with more time tacked on for subsequent revivals within a certain timeframe/per area; or allow revive progress to remain so that allies that are reviving can feasibly take the risk and lower their dps in order to bring their ally back instead of being essentially forced into solo play until the fight ends. It feels especially bad during boss fights when 1 person is down and just has to sit for several minutes until either the fight is done or the other player dies and the fight resets.
Last bumped on Dec 17, 2024, 12:11:37 AM
I agree, this behavior could maybe afford to see a change. I think it would be a good first step to maybe tie revive interruption into stun.

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