Offering-type spells have odd targeting on controllers.

Call this a skill issue, but in my opinion the Offering spells (Eg: Pain offering) have a very odd targeting system—at least on controller.

Comparing it to the Totem's targeting system for Warrior, which is always centered on you, Pain offering seems to put an arbitrary "Centering" in a place that's in front of you. This radius moves around with you as you move, but only once you reach the edge.

This makes the offering's "Held Targeting" controller option very awkward to control, as opposed to totems which were very fluid.


If this is intentional, all I would ask is for a possible way to have certain summon types be omitted from being selected as an "Offering," though I do not know which menu you would put this in.

I could see it in the Skill options, possibly a check mark that says "Allow to be used as an Offering" which you could check or uncheck, allowing for less mistakes to happen. As it stands, it's quite difficult to control due to the spell's "Enable Held Targeting" being very awkward, and it's automatic targeting being even more awkward.


In addition, I would like this spell not cost any mana if it doesn't create an offering (Same for Explosive Demise and other spells that require it to target a certain type of minion) since trying to spam the skill until it successfully targets something in your general direction is a waste of mana, and is just overall frustrating.

Last bumped on Dec 16, 2024, 11:19:32 PM

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