PoE2 is missing an item rarity between rares and uniques: Purple Legendaries

My single biggest issue with PoE2 right now is that there is no rarity of items between yellows and uniques.

In a game where it's important to instantly see the rough value of an item when it drops (and get your dopamine spike) colors play an important role, that's why they're in the game.

The problem in PoE2 is that the quality of yellows ranges wildly, between mediocre and the best items in the game, while most uniques are trash or at least only useful to very specific builds. With both colors you can't be sure to have gotten something good, and that sucks.

So instead of yellows having somewhere between 4 to 6 modifiers they should have 4 or 5 modifiers with a new items category sitting between yellows and uniques.

This new category (legendary) should be purple items always having 6 modifiers with higher ceiling and a higher chance of their modifiers being better than those of yellow items. Their drop chance should be a tiny bit higher than uniques but considerably lower than yellows.

That way you'd have an category of items you know is always good, the actual bread and butter of grinding, which really keeps your dopamine spiking.

Are there and plans to implement this? Any arguments against it?
Last bumped on Dec 17, 2024, 2:12:18 AM
perhaps. but i feel something between magic and rare would be great. blues end up being really boring most of the time. if there were blues with 3 modifiers.... or a dif rarity that came with 3... it would add a new element to the game.



"
My single biggest issue with PoE2 right now is that there is no rarity of items between yellows and uniques.

In a game where it's important to instantly see the rough value of an item when it drops (and get your dopamine spike) colors play an important role, that's why they're in the game.

The problem in PoE2 is that the quality of yellows ranges wildly, between mediocre and the best items in the game, while most uniques are trash or at least only useful to very specific builds. With both colors you can't be sure to have gotten something good, and that sucks.

So instead of yellows having somewhere between 4 to 6 modifiers they should have 4 or 5 modifiers with a new items category sitting between yellows and uniques.

This new category (legendary) should be purple items always having 6 modifiers with higher ceiling and a higher chance of their modifiers being better than those of yellow items. Their drop chance should be a tiny bit higher than uniques but considerably lower than yellows.

That way you'd have an category of items you know is always good, the actual bread and butter of grinding, which really keeps your dopamine spiking.

Are there and plans to implement this? Any arguments against it?
Instead of another rarity I'd rather have them display something when the rolls are good. Like tiny stars, gold star for T1, silver for T2, bronze for T3. Then when an item with 6 stars drops, you gonna have that dopamine shower.

I can even imagine the hue being a pale yellow when it has only 3 modifiers, and get more orange the more modifiers it has.

But if it's another rarity, that's gonna mess with the crafting orbs.
Oh yeah, I know it from somewhere. Super duper ancestrally boosted rare items with 20 thousand sparkles and a 10-metre wide beam from the sky to top it off.

Go play diablo 4.
Poe is not a game where you instantly should know whether an item is valuable or not.

This tier you propose is completely useless in poe and serves no purpose.


Play the game, get knowledge. You will be pogging out when you drop something and you realize how good it is.
personally i dont like it.



i think what would happen is then we write off rare items, filter them out of our game just like blue items. and now we just have the purple items and uniques. then we complain we dont find enough items and are not happy until we drop as many purple items as we are currently dropping rares.

at this point we have essentially just added a tier of items to the Hide function of our loot filter, changed the colour of rare items to purple and are now in exactly the same position as before because you cant regularly find good items. good is a comparative assessment, its a standard set by an item being a lot better than something you find regularly.




i feel like you are trying to solve a problem that cannot be solved.



look at D3/4. they have legendary items. so rare items are pointless you just ignore them. does it now feel like you got something good when a legendary drops?

no, they are even less exciting than a rare item in poe because they tried to solve these 'problems'.

"
The problem in PoE2 is that the quality of yellows ranges wildly, between mediocre and the best items in the game


they solved this by making the ranges really tight and the mod pools small, so that these legendaries dont 'range wildy', now you know every time one drops its gonna be good right?

no, the opposite. because good only happens when you have a wide range and hit high on it. when you take out the range you take out the ability for an item to be good or bad. you just make everything bland and trash which is how all loot feels in D3/4.


"
personally i dont like it.



i think what would happen is then we write off rare items, filter them out of our game just like blue items. and now we just have the purple items and uniques. then we complain we dont find enough items and are not happy until we drop as many purple items as we are currently dropping rares.

at this point we have essentially just added a tier of items to the Hide function of our loot filter, changed the colour of rare items to purple and are now in exactly the same position as before because you cant regularly find good items. good is a comparative assessment, its a standard set by an item being a lot better than something you find regularly.




i feel like you are trying to solve a problem that cannot be solved.



look at D3/4. they have legendary items. so rare items are pointless you just ignore them. does it now feel like you got something good when a legendary drops?

no, they are even less exciting than a rare item in poe because they tried to solve these 'problems'.

"
The problem in PoE2 is that the quality of yellows ranges wildly, between mediocre and the best items in the game


they solved this by making the ranges really tight and the mod pools small, so that these legendaries dont 'range wildy', now you know every time one drops its gonna be good right?

no, the opposite. because good only happens when you have a wide range and hit high on it. when you take out the range you take out the ability for an item to be good or bad. you just make everything bland and trash which is how all loot feels in D3/4.


My man snorkle!
Last edited by grepman#2451 on Dec 17, 2024, 2:09:20 AM
i suggested something similar to OP earlier myself but after some thought i feel it would be better to keep the rarity we have and limit rare drops to only have 4 mods, and bump exalts. i think this could be fun
Last edited by AintCare#6513 on Dec 17, 2024, 2:12:41 AM

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