Into the Breach rework suggestion/idea (Chayula Monk)

When I was writing another post in here, I got plenty of ideas about how to make the Breach more engaging, appealing and melee friendly without hurting Rangeds. (flames collecting feels bad and boring imo)
(https://www.pathofexile.com/forum/view-thread/3642460)

Here goes the final product in 2 versions:

Into the Breach gives you a rotating buff, that ignites you with flames of 3 types in a cycle:

Buff 1 cycle-end effect: Mana Leech - pops with an AoE that Knockbacks enemies and Restores X% Mana to you and your allies (can be any other effect here tbh), gives you a X% Mana Leech buff for X seconds.
Buff 2 cycle-end effect: Life/Eshield - pops with an AoE that Maims and adds to the Stun threshold (again, these pop effects are to be established so feel free to throw in some ideas), gives you X% evasion buff for X seconds (you're blurrying out of reality being in the Breach)
Buff 3 cycle-end effect: Chaos Nova - pops with an eruption of Chaos, dealing AoE Chaos damage around you, gives Chaos damage (or/and Chaos on-hit) buff for a duration of X seconds.


Mechanics:
Version 1 (fixed cycle, stacking power and/or duration):
The Main rotating buff lasts fixed X seconds, after which it explodes with an effect and grants you a buff for a duration. Main buff then changes to the next one in the cycle:
Power of the explosion and the buff bonus value and/or its duration is dependent on the stacks you aquired during its duration.
You get the stacks by Hitting the enemy (Combo-like).
(in simple words: Stacking while having a buff, cycle ends after fixed duration and it pops with an effect which power is dependent on the amount of stacks you got while it lasted. Then the next cycle begins)


Version 2 (fixed power and effect buff duration, can cycle faster):
The main rotating buff needs you to get X stacks in order to Pop the effect. The faster you get it, the faster you can achieve next cycle (potentially to stack the buffs?). If you fail to achieve the required stacks in X seconds, the cycle continues without popping the current Main buff effect.
The Pop and the buffs power is fixed here.
You get the stacks by Hitting the enemy (Combo-like).
(in simple words: Stacking while having a buff, you pop the buff when you reach stacks cap and gain its effect - you may fail to pop it, as there would be a limit of its duration, but you can pop it faster. Then the next cycle begins)
(i like this one more, as it reminds me of Three Body Problem - cycle intervals would be chaotic)

Put a nice visual of flames in color of given cycle state and it seems nice to me.

Edit.
To fit it nicely into the Tree the 1st big node could be just the buff effect on the cycle end. And 2nd big node would be the pop/explosion AoE effect.
Last edited by Evergrey#7535 on Dec 17, 2024, 6:00:11 AM
Last bumped on Dec 16, 2024, 6:55:06 PM
Interesting. I would say, based on the patch notes teaser, they are going to gut breach density though.
My Keystone Ideas: http://www.pathofexile.com/forum/view-thread/744282

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