TODAY'S LIST OF FINDING's

1.GAME CRASHES - So if you go to do the trial (Sanctum) the game crashes like 80% of the time as you go to press enter on the door

2.tring to do trial for you 3 acendancy points regardless to how overlevelled you are seems really off no matter what and seems overly difficult to get the points no matter what.

3.the more and more i play this game i am starting to enjoy it well parts of it HOWEVER the more and more i play it the more and more it feels like D4 and we all know how that game is preforming for people atm.

i really hope there is a big update coming soon as GGG have been super quiet on alot of matters the community have concerns with the skills kinda feel like you are on rails for alot of them with no room for creativity, and "Ruthless like" game set rules im not saying make the game easier btw, im just saying there is alot of ways to make things harder and fun rather than skimping on loot/crafting mats, and slowing players down to a snails pace.

Portals for mapping needs to be 6, not 1 and done if you dont 100% the map first try, movement speed basic speed or travel skills need to be added, or even add a short spirt to the game make it a hold down dodge roll to sprit tap to roll ?? as a idea.

MAPS - are massive like literally huge maybe 2 or 3 times bigger than PoE1 maps size not sure if they were made by AI but the sizing seems way way off. Visually they are beautiful and atmosphere is outstanding, the Map/Atlas its self is amazing but the play size of each map just feels way off.

Skill Tree - Although the skill tree is huge with alot of options.... alot of the options seem very similar and the tree has a very similar layout to POE its energy shield up top right, and middle, armour bottom left and bottom middle just like POE1, maybe have a mix in each area so for instance if Monk wanted to be abit more defensive they have that option or if Ranger wanted defence there some there you get whats im saying

SKILLS and SUPPORT GEMS - i know there is still skill gems to come and Support gems to come but i really hope there is some "innovation" with the remaining Support gems because it literally feels like alot of builds so far have been put on rails and were just going through the motions of putting a build together.

Skill that have been designed for "a Character archatype" exactly like D4 does and its feels horrid.

In POE 1 the game Johnathan said they only have to complete with because he believes its the best ARPG out there right now (because of how "fun and innovative" you could be) It really does seem to be more impressive (POE 1) with build diversity as it stands (i know this is beta and uncompleted)

but i mean as it stands if everyone is playing a certain build its all the same gems (prob because you cant have multiple of the same support) and the skill tree is prob all the same points as well this is the problem diablo 4 has and what makes people kinda bored to play it and as it stands it lookes like thats poe 2 vision. i hope im wrong but time will tell.

i really do love the franchise and enjoy spending hours upon hours playing the game, looting and smashing monsters but it seems the vision (as of current time) is to drag everything out to "keep players in maps longer" for player retention numbers maybe to impress the board members im not sure i really look forward to future updates and im hoping this is all just a just a slow start roll to the beta and things will rapidly improve in up coming patches and beta releases
Last edited by WarhawkOfficial#9280 on Dec 16, 2024, 5:41:36 PM
Last bumped on Dec 16, 2024, 5:34:04 PM

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