Endgame: Losing maps on death needs to be changed
All in the title.
Losing an atlas map on death is too punishing. Some builds are are completely functional yet if you make one mistake you just lost all of that progress. It doesn't feel like it's a good design decision. I can understand needing resistances and proper defense and offense but this feels bad to play. I think that this is the only part of the game that I have a major issue with. Campaign is great but those waypoint maps are not designed how the endgame should be. Last bumped on Dec 16, 2024, 4:09:42 PM
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