Monster haste counterplay suggestion
The current hasted enemies act as a sort of hard stat-check.
You can either face them and outburst/sustain them or you die. There is little to no interaction, when you dodge roll they are already on you hitting again. I believe having haste act as a surging on/off ability would give players small windows to survive/outplay mobs with the keyword and improve enjoyment. Thanks! Last bumped on Dec 16, 2024, 4:00:26 PM
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