Optimize WASD Controls for Isometric Gameplay
I think the movement input (WASD) is implemented incorrectly due to the isometric style. The game should convert the user input and rotate it by 45 degrees. It feels awkward because you have to press two buttons instead of one to move up or down.
Last edited by LEN1S#2272 on Dec 16, 2024, 2:49:25 PM Last bumped on Dec 16, 2024, 2:47:55 PM
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