Suggestion for meeting the needs of Bossers in PoE2

Watching Talkative Tri's most recent video where he was saying he wanted to be able to get more Boss fights, because they are so fun, I was thinking. Einhar would be an excellent character to introduce a system for hunting Bosses. Specifically, whatever progression he has for his Hunt mechanic may allow you to trade in captured monsters for items to create boss fights on the maps that can be sold and traded.

Or if you use the captured monsters to "Summon" greater monsters, in other words Bosses," to be fought inside the Arena that Einhar has for the rituals he does. And after killing enough bosses in the Ritual Arena, you can gather enough keys to bring the pinnacle boss into the arena to be killed.

The PoE2 bosses are SO GREAT that it's a shame to not have a system in place for people who want to concentrate on them to be able to use. Heck, I've always loved the Einhar map mechanics in PoE1, but I just never used them for crafting because I had my hands full learning all the other forms of crafting. If Einhar's mechanics are centered around something other than Crafting, it would probably help prevent Crafting System Bloat.
Last bumped on Dec 16, 2024, 7:26:09 PM
So true, I think it could be great if an NPC rewards us for doing certain campaign bosses again. However, I’m also thinking it might quickly feel like a must do, like those daily login quests in mobile games.

It’s a tough one.

I certainly agree that bossing is a fun activity and the only reason I’m not farming bosses is the huge walks from waypoint to boss 🫠

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