Stash manipulation with mouse as a controller player + some inconvenient bugs

Hello there,

I have the following suggestions & inconveniences to report:

* make it possible to manipulate inventory with mouse, most consoles can have a USB mouse plugged in and pc well... is a pc. it is a pain to manipulate the inventory with the D-Pad and joystick if you make it possible to click ingame with controller as main input source you would solve most of my problems with the game. or add seamless transition to mouse and keyboard mid game but i guess its an engine/implementation limit right now.

* Flask stash bug: every time i take a flask from the stash it loses its location it starts at my inventory and i have to navigate back to the stash which is a bit of pain.

* Make L3 + R3 Bindable please, it would be usefull to be able to bind these buttons i know R3 shos some extra stats but it would be nice to be able to set that because the amount of times i use it is actually negligable.

* Colossal Capacity passive bug: i cannot store from my additional inventory directly to the stash, i have to move it to my main inventory and then stash it. it also does not recognize the identification scrolls as a usable item so they have to live in my main inventory. so i guess the events/triggers in that inventory have to be checked.

If you need more info or a video i can show them in little 3 second clips.
Last bumped on Dec 16, 2024, 6:17:37 PM
Another bug:
cannot leave trial of sekemas with controller
yes please I'll bump this suggestion every time i see it. Most PC games have the ability to use controller and mouse/KB all at the same time and POE1 and 2's implementation of this has always been really bad. Let me do inventory with the mouse, its not like its not still there and even usable for some things.

Also they need to add "force move" as a mouse option for WASD so when you're chilling in town you can move around without putting your coffee mug down. You can literally mouse click on your stash and auto path to it, but you can't do much of anything else... its like they disabled click to move arbitrarily for no reason.

5 years ago I wouldn't have given a shit, but my mouse hand hurts playing POE now and a controller seems like the only way to break up this stress and alleviate that. Getting old sucks, especially when your favorite games start becoming hard to actualy play due to repetitive stresses. When I break things up I don't get the pain build up.

also would love to see an option to automatically face in the direction of movement for WASD (essentially emulating a controlers control stick function) why? Because the kind of NOVA or close damage builds I'm forced to use don't need to give a shit about facing... but boy does the game look dumb when I'm running across a zone sideways. I realize this option is only cosmetic and very niche but it would allow my WASD keypad to function as a controller effectively and I'm sure a lot of people would check this option when using NOVA style skills.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.

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