Charges (power charges, frenzy, endurance), new gem mechanic and fun killed

- So why you had to change the inherent fonction of charges like increased critical chances, life regen etc ?
I don't understand where is the need to change things that were not OP and add fun to the game. I hope the project is not to do a perfected balanced game without any taste and salt.

- In that idea of killing fun, for exemple, why did you change flicker strike to not grant power charges anymore ?

Also:

- Where are all the currency like alts ? And why only one same support gem limit ?

- And this is only my point of view, but this new system of gem is way less attractive and interesting than in POE1, I remember first time I see the system of gem and discovering all the different combinaison possible.. It felt like a whole world of possibility and freedom. Now we are back to a diablo-like mechanic where the game hold our hand and show us only three possibilities to support our gem. Why the heck did you had to change this ?
Last edited by Moe_Pingas#1579 on Dec 16, 2024, 8:05:14 AM
Last bumped on Dec 16, 2024, 7:40:06 AM

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