FEEDBACK/ ISSUES THAT NEED ADDRESSING FOR CONSOLE
SO i have been trying to give POE2 a change i was so hyped about release i totally forgot this isnt a finished product and only 1 week deep into a BETA.
SO here are afew things iv noticed thats not working as intended and could probably do with getting looked into In Sanctum AND in the Trail Master if you try to press Triangle (PS5) to transfer items like you would do normally into your stash box the items just fall on the floor like you have dropped them. this also happened at the swamp stash box at the start of Act 3 you have to place each individual item from your bag space to the stash box. Cant back out of Sanctum when losing honour or dying (No ressurect in town) etc etc Jewel sockets not lining up correctly with there placement on the skill tree "Advanced aiming" on the Bell is way way way too strong, cant even manually aim to pick loot up while the bell is out this is also very annoying when trying to palm strike a enemy The Bird in the Vaal Temple "Blue Wings" has a 100 square metre "whirlwind attack" how are You ment to Avoid it as a Melee Player without Movement skills? I added a video link to show you how quickly it came on me without any time to react or movement skill to get out the way as a "piece of content" which is only 1 life and done this is a issue for sure https://www.youtube.com/watch?v=Uvsvq17OL3c Blue "Mana Leech" Monsters have no ring in the middle meaning if they are super fast then again ZERO Movement Skills means it just hunts you down and you are dead if its on a Monster with movement its a 100p death and if the "Blue ring" on this Monster is ment to have a "saftey" part in the middle where you can attack it doesnt work as intended trust The overall difficulty of the game is Overtuned its not gonna take long till people start leaving in there droves (Current game had Ruthless play style settings **Not fun**) Out of Sink Visuals "ie:- On screen attack visuals out of sync with "the damage output" the Visuals you see you reach to but then damage hits you even though you moved to saftey first this makes "telegraphing attacks feel slow and sluggish and pointless at times" Also lack of Movement makes getting out the way of a Attack slow and slugish Boss in The Titan Grotto is "immune/Unreachable" with Melee atttacks when the boss is at 3'o'clock (if the boss Arena was a clock) and at 12'o'clock there is a weird interaction with "dodge roll" and if you are too close then attack you bounce up and down fall off the map come back roll on the bosses head stuff like that here is a link to a video showing me rolling of and on the "Boss area" and then teleporting back up and rolling on his head and stuff https://www.youtube.com/watch?v=jvQGv3c3fxI The Skeleton Boss in Act 2 in a Mess while "constructing itself" it is a Visual nightmare it stands and "T poses" for like 5 secs at the start of the fight there looks to be 2 different character models both trying to fight its self to be the one boss lol Atlas map has a "end of the world" type of bug i will post a picture for this one XP loss really noticeable at level 74 (but mainly around 70's) XP loss in 2024 is a hate crime, As its a BETA you really should not punish XP loss for deaths some people need to learn the game, some to find out builds if i was to suggest something maybe do away with XP loss and add 6 portals EVEN if its just stated as the beta only This will let people explore, actually try bosses and mechanics and find good builds to run (and this will come in handy with helping to find Broken Builds you can Nerf lol) 1 Portal into a map??? atleast allow multiple Portals but have a check point at the boss fight (thats way IF you reached the boss and died each time you die you can Spawn at The boss area BUT all monsters are Dead and Boss Health has gone back to full like Campaign but without all the monsters respawning As it stands it seems like GGG is valuing THEIR time over the players why am i spending 15 min in a map i might die to something accidentally and it all be for nothing. Not every single person is a giga sweat or likes playing Hardcore, some people like to just make builds and smash monsters not everyone is a streamer trying to flex getting to 100 on SSFHC some people just like to try and mkae a build and die alot and still enjoy it but in the beta you are punished for doing do by losing maps and HELLA XP (15% after level 70 if you die) at level 70+ compaire to POE1 I was browsing YT and cam across this Video but Kripparrain https://www.youtube.com/watch?v=MRCtVMjvXRY and he literally says this game is Ruthless and i take what he says very serious i said this game is ruthless or HC style rule sets 1 day into the beta and its making the game not fun i really hope GGG takes this feed back serious or if not hope they take Kripparrian review serious especially as he was massive in the influence to POE 1 and Chris Wilson's attitude for POE 1(if you know you know) he hits the nail on the head on alot of topics i also feel there so much more that needs addressing Last edited by WarhawkOfficial#9280 on Dec 16, 2024, 5:25:03 AM Last bumped on Dec 16, 2024, 5:05:43 AM
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BUMP
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Great feedback, very detailed and specific. Hopefully the next patches address some.
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Thanx dude looking at alot of the forum posts for console is alot of people crying about the standard of the game but no1 is showing evidence or pictures or proof, on top everyone is going on about trade and stuff.
i think they forget this isnt a fully fleshed out game its a smaller sample of a game still in production which is subject to change. alot of posts are "do my complaint now" posts. rather than spreading or showing info on actually problems. im trying to improve that with soem of my posts so chees man Last edited by WarhawkOfficial#9280 on Dec 15, 2024, 6:26:57 PM
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bump
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Im not sure, but I think it is hard do discuss big topics -- really fast losing a context
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" What do you mean its hard to discuss? these are actual visual bugs/problems, which i provide video footage and visual aids for so you can see, there isnt anything to discuss this is hard visual evidence Last edited by WarhawkOfficial#9280 on Dec 16, 2024, 4:09:31 AM
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Post is great, great work.
I just not sure is it better to keep every aspect as separated topic, or all-in-one. Seems like discussing separated topics is easier, but may be im weirdo =) |
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Oh right thats what you ment my Bad dude.
Yea so i kinda no life the game and stream for like 14 hours i make "note" as i play so i dont forget them specially if iv noticed them afew time while playing, then at the end of stream i make 1 post pop it all down. then the hope is that a dev take a look and maybe i find something new there not working on on top of this i think alot of people forget this is a BETA and not a finished product the "feedback" people are giving are i want a lootfilter, i want this i want that. Rather than giving actual feedback to help improve the game or the QoL of the game no body gives feedback but more like demands i mean people aint even giving feedback on the good parts and the bad parts of the game this forum section and the proccess of the BETA is supposed to be 1 mass play testing session with genuine feedback to help the Devs make decision about improving the game. BUT people are playing the game and acting like its a polished finished product and were running season for ladder. People need to start giving actual feedback on things they like and do not like about the game, things they feel are frustrating (game mechanics wise) and things they enjoy, potential other ideas on what makes or could make the game more fun to play instead of complaints there forum portrait isnt working lol on Console especially where we are hardly listened to if we do not start giving actual feedback nothing will get changed ingame for the better IF people start treating this forum as a place to post a "review" style format then the devs will probably start listening to us alot more. And thats what i aiming to do to post actual insight or things that dont function, or work correctly things i like about the game or dislike its the only way to help improve POE2 so the same mistakes aint made that were made in POE1 Last edited by WarhawkOfficial#9280 on Dec 16, 2024, 5:11:22 AM
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