Coop revive too slow
The coop revival is far to slow. It needs cutting in half or at the very least making it not reset back to the start when you get knocked off.
Nothing worse than 4 seconds reviving a team mate to take 1 hit to be knocked off and start again. It gets so frustrating you just end up killing the boss solo (if you can) or just dying on purpose to start over. This could prevent a lot of new poe players from playing especially if you spend half your time dead just watching your friend killing everything. Last bumped on Dec 15, 2024, 4:29:00 PM
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Cumulative revive would be perfect. The 4 second timer is long enough to build excitement for success/failure, but the cumulative timer would eliminate the annoyance factor.
Also should be 2-3x faster while out of combat (eg after the boss is dead) since there’s no excitement, just waiting time |
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Does this revive eliminate exp penalty?
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There's no exp penalty until endgame.
And you CAN'T revive in endgame mapping anyway. |
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I was asking about endgame after lvl 70. So if a party member dies on map, he is permanently ejected but others can finish map?
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What I noticed last night playing with a friend is it would be very beneficial for my party to have a small glowing outline around him. Since he is playing a meta tailwind ranger build, hes zooming around and the visuals are already hard enough to keep clarity with.
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