Controller Gameplay Improvements

Playing on controller is good, but it needs several improvements:

* Auto Targeting: Auto Targeting should prefer mobs over other things; specifically, when the monk uses tempest bell, the auto targeting will always snap to it over weakened enemies. Killing Palm in particular will always focus the bell INSTEAD of the enemies that it can instant kill. Killing Palm should always prioritize the instant kill enemies instead of snapping back to the bell. This action occurs regardless of facing direct.

* Item Pickup in combat: Controller players face a penalty for item pickup in combat. Mouse & Keyboard players can click to pickup items will engaged in combat while controller players cannot. Controller players MUST clear an area before an item can be interacted with. There is no menu option to turn this off. This is particularly painful during the trials of accension if you pull the timed node trial. M&KB players can run and click each node where as controller players must clear the area before engaging in the object. My guess is that this is almost impossible for controller players to clear. But I'm sure your data will tell you that.

* UI Bug on Tabs screen: Tab Filter/Search box (Enter keywords here...) overlays/covers the text instruction/change filter dropdown. Text filter/search box should be moved in frame or below the search box. This may be an issue with Gem Stash Tabs or specialty tabs only.

* Item Selection: Item selection does not snap to items correctly in the players inventory. Grid movement is from item to item and not grid to grid which should probably be an option via button tap. When items of varying sizes are in the players inventory it is difficult to move to them because the auto snap will move to larger grid items first often causing the player to need to shuffle things around to snap to somewhere in a column to grab a single row/column item.
Last bumped on Dec 15, 2024, 10:29:13 AM

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