"Revives Minions"

Yellows with this affix need some kind of distance limit for the revive.

Ran into a weird scenario on the Aggorat map where the minions for this boss ended up on, and I mean this quite literally, the other side of the map.

These minions were effectively immortal, and followed us for probably 15 mins until we finally found the yellow.

Not sure what the bug was that caused the minions to spawn so far from their yellow, but it is an issue.
Last bumped on Jan 25, 2025, 9:51:23 PM
I agree with this. Unfortunately, not many people are complaining about it so I think we are kinda stuck with it. Maybe just have to reroll whenever it comes up.
This is such bad game design. It doesn't even make remotely sense that the Rare is reviving them halfway across the map from where it is located. If I strategically kite away the minions and kill/lose them, then return to the Rare to take care of it, they should not revive. There should be some strategy afforded to this.

The more I encounter this, the more annoying it is getting.
Last edited by Absconditus#0168 on Jan 17, 2025, 9:17:10 PM
I see this happen all the time. Another broken mechanic that needs fixed.
Definitely needs to be fixed. The minions of a rare monster that revives shouldn't be able to revive the minions from so far away. The rare was several screens away from the minions.
Yes, I hate this so much. Had a group of mobs that I couldn't find the rare that kept rezzing them. But I eventually found it after running through hordes of mobs to find it nowhere even close to where I encountered the minions at.
Yeah, this happened to me as well.

There also should be some time delay until they can revive the minions again and it should also be possible to blow those up with corpse explosion before they're being revived.
Agreed.

Also, can we make it so the mods for rares is done like a Chinese Menu?

Can only get 1 item from 'column A', 2 from 'column B', etc?

I have seen the friggin 'Blue Donut' enemies (drains mana) with HASTE way too many times. It's almost a guaranteed death, because you can never get enough mana to really do any form of damage as they continually keep you in the ring, and even if THEY don't do much damage, they generally have tons of enemies around who DO.

Certain combinations of abilities just should never exist. Not if you have HC in your game.
I kind of agree with this.
At the very least, there should be a visual indicator for the "revives minions" affix (e.g. a small overhead symbol or a link between the rare and its minions).
It's bothersome enough that there is very little delay and no counter (e.g. exploding the minion corpses), it's worse when you have to waste minutes looking for the culprit.

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