[PoE2] Revives Minions monster modifier should have a maximum radius

Yesterday, I was taking a new ranged character through Tomb of the Consort. I ran into some enemies, pinned them while backing down a hallway, killed them, and immediately had more appear (or so I thought). I kept backing down the hallway and killing them only to have them respawn over and over. I realized that something was reviving them and did a large circle to found their fearless leader standing in a big open area. That's when I saw the Revives Minions mod. I know a similar mod exists in PoE1, but I've never seen it because of the one-shot screen clearing meta. Haha.

Given that reviving was working a few screens away, I would suggest lowering or adding a maximum radius to the Revives Minions mod. Alternatively, the leader of the pack could more aggressively pursue their minions when targeting a player character. The latter seems preferable to me in PoE2 given the dodge roll mechanics, wind-up times on some skills, and being swarmed by enemies has been stated as something the designers want to be possible.

Thank you for your consideration!
Last bumped on Dec 21, 2024, 5:04:51 PM
Yeah, and not only that, but there appears to be no cooldown between the minions dying and being revived; it's almost instant, which is terrible design imo.
This! Had two Harvesters chase me across the map constantly reviving. It is not the rare boss reviving them, it is them just standing up again. No matter how far they are from their "master". Absolutely terrible design.
Last edited by KONGTERTON#0435 on Dec 21, 2024, 5:06:59 PM

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