Expedition modifiers are not appropriately scaled for PoE 2 balance



The "x as extra damage" modfiers both on maps, and on expedition especially are so far out of reality that they would basically one shot any character in the game from a default white mob hit.

This expedition has 500% extra damage, on top of increased damage rolls.
Last bumped on Apr 26, 2025, 5:48:10 PM
Yeah no that is just an absolute death sentence if you pick that node. Maybe this overtuned balance is a side effect of them only focusing on endgame content after the 3.25 reveal in July? Oversights like this make sense with such a timeframe, mistakes happen.
I was wondering what has been happening, as white expedition mobs have been only things killing me lately. Just had 1 white mob hit me for 13K damage and killing on one shot. These guys hit harder than any of the end game bosses...
Likewise I'm blasting through breaches delirium etc but regularly getting 1 shot by expedition mobs with 1500 hp and nearly 6k es...something seems off
The problem is still relevant, just playing on hc I received almost a fatal blow having 1700 hp + 12100 es, not a single boss does as much damage as some mob did to me in the expedition, I carefully choose mods and do not take many modifiers but I took 100% additional cold damage because before that they could not penetrate even 20% of my shield
"
On top of that we're also going to ... increase the rewards and lower outlying difficulty spikes from Remnants in Expeditions.


They're working on it. That is from the 0.2g announcement.
I'm finding expeditions really lucrative this league but there's no way I'd take the 1 explosive passive as it stands

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