Trials and melee

I dont know if this was way over looked, or not thought about or just not encouraged but why are trials based on valor and "not getting hit" what if you're a melee block build.. you are basically screwed from the get go and aren't allowed to ascend unless you get a carry from someone it really feels like GGG dev's only play range/casters and actively discourage any melee block builds from ever existing ever..


Can we please not have it based on getting "hit"?????? like it guts entire builds just because... and it's after a lot of time investment that you suddenly realize hey.. my build is completely useless now unless I get someone to carry me through.. PURELY ON not getting hit.. not even dying.. just not getting hit.. like why...

id rather have it be more difficult+mob density than have it based on "not getting hit" which is completely biased to range/casters and screws melee for no reason.
Last edited by Xinglifehard#1038 on Dec 13, 2024, 9:44:43 PM
Last bumped on Dec 13, 2024, 9:04:24 PM

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