Meta gems scaling on power isn't a bad change, but enemies need to count for more power
For balance reasons having trigger gems scale on enemy power is not a bad idea on its own. The issue I think is that weaker enemies just don't give enough power.
Rare enemies should go from 5 to 10 power. Magic enemies should go from 2 to 5. Normal enemies should go from 1 to 2. Simple. Last bumped on Dec 13, 2024, 4:49:38 AM
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" Cruel first map... 1 trigger the entire map, 2 triggers on Beira of the Rotten Pack. Granted I was using the fire wall method... but holy crap. |
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