Meta gems scaling on power isn't a bad change, but enemies need to count for more power

For balance reasons having trigger gems scale on enemy power is not a bad idea on its own. The issue I think is that weaker enemies just don't give enough power.

Rare enemies should go from 5 to 10 power.
Magic enemies should go from 2 to 5.
Normal enemies should go from 1 to 2.

Simple.
Last bumped on Dec 13, 2024, 4:49:38 AM
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LVSviral#3689 wrote:
For balance reasons having trigger gems scale on enemy power is not a bad idea on its own. The issue I think is that weaker enemies just don't give enough power.


Cruel first map... 1 trigger the entire map, 2 triggers on Beira of the Rotten Pack.

Granted I was using the fire wall method... but holy crap.

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