Could we get aiming point correction for ranged skills and attacks in PoE2?
Currently in PoE2, projectile attacks and skills use the mouse cursor to choose a point on the ground and target a point in 3D space at a certain height above it. This creates an issue where, to reliably hit enemies without directly targeting them, you need to aim in a line from your position toward their feet, which feels a bit odd.
In PoE1, it was somewhat similar system, but I think there were fewer problems with it because of the heavy emphasis on projectile spam. Aiming accuracy was effectively solved by sheer projectile quantity. I’ve reached maps on Merc and tried out Ranger a bit, and it feels frustrating to frequently miss targets by a few degrees when aiming in line with their center mass, which, at least for me, feels like the natural thing to do. Could we get a solution for this, preferably an optional one for those who are used to the current behavior? For example, having the ground as the aiming point when no mob is targeted or correcting for camera perspective would help. Linking to imgur post to demonstrate the issue. Arrows are not actually aiming towards where cursor is. https://imgur.com/a/KTQHRh6 Last bumped on Dec 13, 2024, 2:49:05 AM
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responding because I thought I was taking crazy pills but nope, turns out others have experienced this
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