on death is cancerous and unfun and not engaging at all
GGG, for the love of christ, stop with on death effects, its lazy and unfun. uninspired trash. absolute dog poop dumpster fire trash design. if this game will always be one shot city even with max resistances then im out. after the decades of working in arpgs why do you LOVE immunities, immortal cycling, on death one tap mechanics or skills? you want the game to be slower yet you allow monsters to move that the speed of Christ on crack? are you guys ok? seems a bit schizophrenic to say one thing but execute another. Its artificial difficulty at its finest, lazy and unfun.
Last bumped on Dec 13, 2024, 3:33:06 AM
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This feedback isn't quality, just saying.
If you're going to talk shit and accuse others of low effort "trash" maybe hold yourself to a slightly higher standard? Last edited by crazyfingers619#3901 on Dec 13, 2024, 1:49:18 AM
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im saying that kind of game play/mechanic is TRASH not the people who made it, and it is OBJECTIVELY low effort to have on death 0.1 picosecond effects. its just to kill players, there's no counter play, thus its objectively bad and lazy design.
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I heard someone say they wouldnt have one shot mechanics. Ive never seen more in my fucking life, nor thought I would ever see anything like it. From abilities being cast off your screen even, or shit you are completely blinded from, or woops, you blinked. Nothing will save you from death in this game. NOTHING!
Last edited by thenamesnobody#4608 on Dec 13, 2024, 3:34:38 AM
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