NO FREE OR REDUCED COST RESPEC

Dear GGG,

Please don't nerf the game to make it more convenient for players to respec. Choices should feel meaningful. If a character becomes bricked it's generally the player's fault because they should have known they chose an OP build. They can level another character to respec or farm more slowly. You've been making the game way too convenient for players and eliminating too many penalties.
Last edited by ZozoEternal#3262 on Dec 13, 2024, 12:02:39 AM
Last bumped on Dec 13, 2024, 3:49:20 AM
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Dear GGG,

Please don't nerf the game to make it more convenient for players to respec. Choices should feel meaningful. If a character becomes bricked it's generally the player's fault because they should have known they chose an OP build. They can level another character to respec or farm more slowly. You've been making the game way too convenient for players and eliminating too many penalties.



Later. When 1.0 hits and theoretically there won't be too many sweeping nerfs then sure -- GGG can be a hard @ss and not allow cheap respecs.

However part of the point of this E.A. is to experiment with different builds and give GGG feedback. Not allowing respecs goes against the philosophy.
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Dear GGG,

Please don't nerf the game to make it more convenient for players to respec. Choices should feel meaningful. If a character becomes bricked it's generally the player's fault because they should have known they chose an OP build. They can level another character to respec or farm more slowly. You've been making the game way too convenient for players and eliminating too many penalties.


Choices should indeed be meaningful, but nerfs should never "brick" or lock down a character to the point where they cannot even clear basic content. People with these bricked builds will find it more difficult to re-farm the mats to be able to re-spec. All of a sudden the idea of playing for "fun" is removed and replaced with the tedium of how to salvage your character from a change that the player didn't choose. Someone else made the choice to change it.

Players will naturally gravitate toward what works and what is fun. This is how video games work in general. It is not their fault as people who play games.

Please don't misunderstand. Should a build be found to be overpowered it should absolutely be brought more in line with what was intended. Again though, it is not the players fault for wanting to have a fun build. Maybe they were influenced by a streamer using the builds. Maybe they wanted to try it out. No matter the reason (and for early access) re-specs should have much more reduced costs overall.

The more people play around with builds, the more overpowered builds will be found and removed from the equation. Then those with the builds can re-spec on the cheap and the circle can continue where some fun can be salvaged from it.
This is EA. They should want feedback on every meaningful node on that tree.

And they aren't getting it by pretending the economy matters when they've said these characters will not interact with standard.

They aren't getting it by making me re-roll because I don't have gold.

They're screwing themselves. I simply don't have to play your game until launch and then we can just pray the game works out instead of having constructive, consistent feedback on bugs, errors and interactions.

In 1.0? Sure. I'd agree. Now? No. It's testing time.
Respectfully I disagree, and i've made a thread about this. I believe for the purposes of EA alone respec should be made cheap, and then prices can be set back to what they are now on release. This will make turn around on build exploit hunting much faster.

"A lot of the negative feedback from the recent (as of posting) on-cast nerfs is coming from people who had spec'd into a hyper focused build, and then at high level could not afford to respec once that build had been made useless. Now, part of the early access process is finding these exploitable's so that they can be removed.

My suggestion is, since half the point of the EA is us to take the game and break it, why not make respec free or essentially free with the understanding that it's purely for experimentation during the EA beta process?

This will allow people to more quickly find abusable builds, and to recover after they do. Otherwise it's a multi-day process to reach an end game build, and that's assuming you're locked in and sweating it.

Simply be sure to communicate thoroughly that this WILL change when the game reaches 1.0, and then return to normal gold costs once you figure major overhauls are over."
Dude, get out of your buble. Not everyone has 100 hours a week to play. You must be able to respec if you hit a wall.
They literally promised a free respec after major nerfs. We're asking them to honor their promise.
Yeah, no, you're in the tiny tiny minority of people who actually play games. The overwhelming majority want to be able to experiment freely.

"Meaningful" decisions is an absolute joke of an excuse, one of the poorest excuses for an unnecessary denial of fun that I've ever seen.
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Respectfully I disagree, and i've made a thread about this. I believe for the purposes of EA alone respec should be made cheap, and then prices can be set back to what they are now on release. This will make turn around on build exploit hunting much faster.

"A lot of the negative feedback from the recent (as of posting) on-cast nerfs is coming from people who had spec'd into a hyper focused build, and then at high level could not afford to respec once that build had been made useless. Now, part of the early access process is finding these exploitable's so that they can be removed.

My suggestion is, since half the point of the EA is us to take the game and break it, why not make respec free or essentially free with the understanding that it's purely for experimentation during the EA beta process?

This will allow people to more quickly find abusable builds, and to recover after they do. Otherwise it's a multi-day process to reach an end game build, and that's assuming you're locked in and sweating it.

Simply be sure to communicate thoroughly that this WILL change when the game reaches 1.0, and then return to normal gold costs once you figure major overhauls are over."


I agree with this statement. This is a testing phase. GGG themeselves said, that they don't know the whole possibilities their skills and passives offer and that they can't wait to see players breaking the game. And especially during EA they are gonna hotfix stuff within hours/days if a "game-breaking" skill/build was found. GGG tries to balance the game in a way, that all skills are useful and no skill dominates the other one. That's why the EA phase is so long (6-12 month). So a skill may become useless after a quick hitfix, but another few days it will get buffed again. And that's why free respec only during EA would be a good idea. Not because we want the game to be easy, but because we want to try out everything about the game. Maybe even mechanics that don't look promising but then turn out to be overpowered. If it's not free, players will most likely always go for the same nodes/ascendencies and this is not what I would call a full testing of the game.
agree with OP, free/cheap now will be too hard to remove later- plus bug hunt the campaign ppl, its actually fun

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