Drop gear with +spirit in act 2
As a minion build, this is currently the progress:
- act 1: 30 spirit from boss, and 100 from scepter - act 2: nothing, unless you become infernalist or invoked - act 3: 30 spirit from boss, and X from armor/amulet/? It makes sense to start off act 1 with very few minions, and end up with only 1-2 more depending on the type that you’re using. However, the entirety of Act 2 with just 2 archers or arsonists just feels terrible. It’d make a lot more sense if Act 2 also progresses your minion count by 1-2. Then you get to act 3, get 30 from the boss and find 1-2 items, and you jump from 2 archers to 5. While having 5 feels really good, this makes one wonder: why didn’t I have 3-4 in Act 2? Sure, you can have 3-4 if you don’t take an aura, however, auras are currently stronger than minions, so there’s an incentive to grab an aura over a minion. While I think it’s not terrible at the moment, I think it’d be significantly more fun to progress a minion build when gear in Act 2 can roll (more regularly rolls?) spirit. Thanks in advance 🙏 Last bumped on Dec 12, 2024, 4:04:45 PM
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