Finished until the inevitable design is changed for maps and Ascendancies

Ultimatum gatekeeping Ascendancies is a absolute Blizzard level move.

GGG see how people engage with Ultimatum and Sanctum in Poe 1 and this is how they thought to do it?
I would prefer Lab. Is that the trick? The third option will be lab and the community will cheer for the thing they disliked? Well it's better then the terrible alternative non-choices so fine.
If you must insist on having Sanctum and Ultimatum, you could actually put some effort into balancing it by giving us special drops that run a specific gauntlet in these modes.

Also, please change maps. I can't believe the way they are designed. What value does kicking me out of the map because I turned a corner at the wrong time have to me as a player? It's just a pain point. This WILL cause most people to just quit eventually.
Maps are also colossal and the idea you have to kill all yellows is absurd and I can't fathom the reasoning behind this. Having a "boss" of the map makes way more sense, like POE. Just make them relatively easier then the campaign equivalent for the zone if your worried about player deaths.
Or just let us kill 60-80% of the rare enemies for completion. In Poe if you ran into a "nope" type yellow you could actually just leave them alone and still clear the map. Now you have to Zerg into your inevitable death. Again, massive pain point.
It's obvious some of these changes are coming, I'm just irritated and how bad some of these choices GGG made are for early access and it has made me regret my purchase.
Last bumped on Dec 12, 2024, 1:12:36 PM

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