Rolling in the dirt like a lvl1 townguard

As someone on reddit put it.
The game is basically built and balanced around the one simple skill - dodge roll.
Just watched Kripp's 30+ minute rant (https://www.youtube.com/watch?v=MRCtVMjvXRY) about the game and he does confirm it too. Endgame is just the same.

I won't repeat every point he's making, but after playing PoE2 nonstop since release I made the same conclusion.

Only one question remains: WHY? Why GGG? Did you not like the PoE1 being so popular? Did the Affliction league, the Betrayal league being praised and bringing in more and more players and attention to the game - did they not teach you anything about what players actually want?

What kind of power fantasy is going down with your face into dirt all the time? Who thought it will be fun to build whole game around this simplest trick?

PoE1 crafting butchered. PoE1 fun aspects - removed.
Instead of making PoE2 just as the original game was, but better, you decided to make an experiment for some reason. Seeing how you nerf/destroy builds left and right and in a matter of days - you still don't really know what you're doing. Please tell us it's all been a joke and the real PoE2 is still in the works.

And well, as Kripp said, let's wait a few weeks till the general crowd gets to the same page. You'll see a lot of frustrated people making threads like this one.
Last bumped on Dec 12, 2024, 11:40:28 AM
I understand some of the reasons why they altered some things. For example less loot explosions, people not zooming across the map with 100+ movement speed, or characters with thousands in life regeneration.
When you have such a extreme span you get issues designing challanges, bosses etc.

With that said...yes some things are a bit dull now. Talent tree feels kinda dull, many asendacies are kinda shitty and crafting could definitely be better.
I hope they fix alot of that. But not so sure i want them to go PoE zoom-zoom gameplay with insane loot drops.

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