Please remove XP loss

Losing experience points in the endgame will be the number one reason players quit—it’s just too punishing.

I understand that some players value the challenge and achievement of reaching level 100. My suggestion is to make the XP loss optional. Similar to SSF mode, players could choose to turn off XP loss. In exchange, they wouldn’t earn level 100 achievements and could be filtered out on the leaderboards, or something along those lines.

If you’re not willing to remove XP loss entirely, consider implementing an XP debt system. Instead of losing XP directly, players could incur a “debt.” For the next 10% of their XP progress, they’d need twice as much XP to advance. This would still feel punishing, but far less discouraging than losing hard-earned progress.
Last bumped on Jan 4, 2025, 4:37:49 PM
Yeah, why is this still in the game, it is such an archaic mechanic. The game is punishing enough, and if you want to make people reach 100 slower, have a different approach that doesn't shit on the average player dying.
It's really bizarre since it doesn't exist anywhere else in the game.
My early access feedback: https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback: https://www.pathofexile.com/forum/view-thread/3632153
In game where you die more often (I like that) losing XP on death becomes a problem.
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In game where you die more often (I like that) losing XP on death becomes a problem.


Agreed. I like the higher lethality of packs, but having time investment lost really hurts, especially when you have to re-clear a map. If the sentiment is "we don't want to allow players to zerg rush and blow themselves up ad nauseum", I'd like to see it accomplished in a way that doesn't wipe 50 minutes of gaming due to a 5 second second mistake.

Maybe there's an item find buff that you spawn with in a new map, but is removed on death?
+1

Nothing deters me more than exp loss while trying to enjoy poe1 and poe2. Because all it does is stop you from playing the content you want to do, and forces you to play trivial content until you reach your desired level. After which you can just stop caring about your exp bar all together.

IE. Wanna boss? Nope gotta wait until you level up so you don't lose exp if you rip a portal. Wanna run corrupted 8 mods? Wanna click a bunch of altars? Nope you gotta play trivial content to keep that exp bar protected.

Reminds me of back when people like alkaizer would simply run only blue maps til 100. Nothing fun about that.

I know this will never change though, but worth a shot.
Just play hardcore
Imagine being melee, dying trying to make endgame and lose XP. I could understand it for hardcore players, but... for casuals as me it has not sense. If I can't improve and leveling because I'm dying for sure I will leave the game.
Hope they change the XP loss. Ty. Greetings from Spain.
Having both an XP penalty and the total map failure penalty in the game at the same time seems to be overkill. If you want to slow players' progress to 100, then the XP penalty makes sense, but that's all the penalty you need for dying; also losing up to five portals' of a map is just teabagging at that point.

Alternately, if you want to slow players' progression through the end game content, then the map failure penalty makes sense, but double-penalizing by also wiping a chunk of their XP bar is just piling on.

Either one of these would be OK by itself; dying should have a consequence. It's just when dying has two simultaneous penalties that it becomes too much.
Stay sane, exiles!
Last edited by NicknamesOfGod#1810 on Dec 14, 2024, 8:15:53 PM
100% agree. Get rid of xp loss. It's horrible.

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