7 Bug reports and some feedback that I have not yet seen in other places

Hi!

My name's Alex and I'm from Romania. I've been enjoying the Early Access a lot so far and I want to provide you guys with some feedback.

Bugs

I am sure some of these are already on your radar so I'll keep it brief:

1. [High] The Blood Mage's Gore Spike node is not reflected in ability sheets. No matter the life value, the "Critical Damage Bonus" displayed does not update.
Video: https://drive.google.com/file/d/1NE5ORIXwKNmDbztRIcqa416Q1CKqLKYa/view?usp=sharing

2. [High] Viper Napuatzi can move outside of the wall formation during her hover phases, making her untargetable by most abilities (it is possible to target her with some though, like Power Siphon, cheesing the fight).
Video: https://drive.google.com/file/d/1AqsoJnk9PsV2COuqyHFPthPDCylSiK3L/view?usp=sharing

3. [Medium] The Relic Chest affinity option does not work. Control-clicking a relic always puts it in the chest tab instead.
Video: https://drive.google.com/file/d/1_zEmo82Vf1YF4z2CcsIaxHwbjUS8vLFO/view?usp=sharing

4. [Medium] A change in the value of a character's max life (no matter the cause) will reset life overflow to the max life value.
Video: https://drive.google.com/file/d/1c2N_Dn6lCS12m64ymM6ri3mVDBfKs1zG/view?usp=sharing

5. [Low] Wasp Corpses in the Sandswept Marsh sometimes do not disappear. It's a bit hard to reproduce, but I think it's caused by killing the wasps just as the Bloodthief Queen spawns them.
Video: https://drive.google.com/file/d/1BT8ITlh0jeKTKtCH6rPZGvqs3L05DZjN/view?usp=sharing

6. [Low] The animation for the Canal Levers in the Matlan Waterways can be interupted by moving away, but the character will be teleported back at the end of the animation.
Video: https://drive.google.com/file/d/1mbOuP6A22ABOo9yXhFKIyiNHN1glfWj9/view?usp=sharing

7. [Low] Petulant Stonemaw enemies can sometimes ram you in such a way that they push you with their charge, moving you possibly a great distance. By the animation and how it happens, this doesn't seem intended.
I have not caught this on video unfortunately.


Feedback / Suggestions

For my part, I love the game, the slow pace and the attention to detail so kudos to everyone for the amazing work they did here.

You've already got a lot of feedback so I'll skip the known parts about extreme currency scarcity and a lot of backtracking.

For context, I have just finished Act 3 Normal on a Blood Mage and I'm a huge PoE fan that has been playing almost every single league since 2013. Here are some suggestions not already covered in the patches so far:

Problem: Petulant Stonemaw enemies only stop charging when hitting a wall. During trials where you have to kill all enemies, it can actually be the case that these guys run from one part of the map to the other, making you backtrack a lot to kill each of them. It's very frustrating given the slow movement speed.
Solution: Have them slow down and stop at some reasonable distance, then retarget you. This makes them both more dangerous and less annoying.

Problem: In the trial where the player has to escort a stone monument from one point to another, the Ruin Ghost enemy is insanely unpleasant to deal with. Due to having to stay very close to the monument for it to move, if you try to dodge the ghost's attacks, it constantly happens that the monument falls and stops moving. This is not challenging, it's just very, very annoying, especially since my approach is to clear the area and then do the escorting, to be safe.
Solution: Increase the distance at which the player can be from the monument and it would still move so that you have a reasonable way to dodge the ghost without having the monument fall.

Problem: It's hard to tell when a charm is actually doing something for you. Even though there is an icon in the top left when it's activated, I've had the experience that I rarely ever noticed it and through my playthrough I felt like the charm didn't even exist (and I never changed the one I found 10 minutes into the game).
Solution: Advertise the fact that they are used in the bottom left corner via an animation that plays while they are active. I found my eyes constantly moving there to check it but never getting any feedback on it.

Problem: When magic and rare Vaal Goliaths are sacrificed, they become normal Blood Elementals. This is silly as it makes it easier for the player to deal with them.
Solution: When magic and rare Vaal Goliaths are sacrificed, they should become Blood Elementals corresponding to their previous rarity.

Problem: The dotted underline under keywords can be unaesthetic.
Solution: Add an option to remove the dotted underline. In this case, players will still be able to inspect the word by hovering over it when holding "Alt".

Hope this is useful.

Thanks for all the hard work!
Last edited by Sencantor#6285 on Dec 12, 2024, 6:05:20 AM
Last bumped on Dec 12, 2024, 6:03:20 AM

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