Balance (Energy shield Too strong!)
hello GGG and i hope you read this .
problem 1 : energy shield is way too strong and over performing that it is silly to even consider playing life.. ES is superior to life in every possible way.. . the ES on items is stronger than poe 1 alot thanks to runes while the passive tree points are nearly 3 times stronger than they are in poe 1 and there are also way more ES points on tree. CI on top immune to chaos damage which is huge and everywhere in poe 2 .. life builds are stuck around 3-4k life meanwhile ES are now over 15k ES already. with just 2 ES items and minimal investment on tree you can get higher ES than life while also being immune to chaos. the gap is so large that even if you nerf all ES % on tree by as much as 50% ES still gonna be stronger than life . solution : Nerf ES across the board nerf the points on tree and base ES on items to bring ES more in line. problem 2: life currently is simply inferior when both ES/Mana / ES+Mana seem the way to go.. life always seems the worst way to go. solution : in addition to the above nerf to ES consider making the life modes on items an hybrid life mode which grants % of life in addition to the flat life .. to make up for the lose of life % on the passive tree for example.. high tier life roll will look like 90+ flat life + 7-10% increase life . also unrelated you should look into ascendancy classes as rebalane because some of them are underwhelming and underperforming by large margin ty Last bumped on Dec 13, 2024, 12:43:27 PM
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GGG are utterly terrible at game balance, they always have been sadly. But this post needs more views. Energy shield + life builds should result in a character that has less total than a warrior stacking nothing but life.
Warrior life stacking is your base line slow tanky build, the classes that use ES ie Witch is meant to be the squishy caster class, GGG should make sure that is the case. |
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There should be a very simple change that removes all life from any armour that has ES on it and remove % ES from the talent tree like they did to life.
Again to stress this point a character using ES should never have more of it than a character stacking life. Another option would be to make Armour work vs all damage types. Last edited by Gravel86#7279 on Dec 13, 2024, 5:24:51 AM
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ES is not on an OP level of strongness, it's just life and other defenses are weak
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" No its completely op you can face tank any hit in the game currently as ES. |
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" Honestly ES should be removed from the game entirely. Ranged casters should far have less effective hit points than melee tanks, its the most basic type of balance you can get. How is this not the case? Why should casters get an extra massive shield to cover their hp ever? If anything that sounds like something a tank should have. |
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" This. Also, don't forget that you can't recharge ES the way you can recoup life. I'd say ES is better than it used to be in PoE 1 and it feels useful. If anything then life should be improved, not ES nerfed. |
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" sorry while i appreciate and respect your opinion i think you are completely wrong and protecting a broken thing that you are using.. the fact that its first week and there are people with 20k ES already face tanking everything says it all.. . ES is completely broken you say its just better than what it used to be in poe 1 but you fail to mention that in poe 1 ES is already way stronger than life ? on top of that ES on POE 2 got tripled and life on tree removed.. . a class that build around life maybe have 2-3K on avrage while ES gets easily 10k with very minimal investment . and up to 20k with investment you say ES dont have recoup but you also fail to mention how useless recoup is in poe 1? 8 seconds to recoup some dmg that assuming you even invest in recoup which also doesnt help you against big hits or tbh in any situation cuase you need to survive 8 seconds. .. meanwhile for ES recharge with minimal investment you only need to not take dmg for 2 seconds.. you are completely misleading people just to protect something you probably use.. . but how OP and absord ES is compared to life is actually the biggest balance issue this game has right now and there are quite alot of balance issues.. on top of that CI gives you immunity to chaos dmg/posion/bleed and chaos dmg is anywhere in this game but chaos resistance is hard to get.. this by its self is more defensive than "recoup" and so is the ES recharge.. if you gonna say flask ill remind you that theres keystone applying flask to ES.. . ES is superior to life in every single way and by alot theres 0 reason for any class to play around life.. . even warrior titan is better using ES than life.. that 15% "more life" on subclass titan... if you dont have increase its same as 15% increase which is every single small ES node on tree ES need to be nerfed by around 50-60% and it would still be overall better than life but only with invesment. |
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" 100% ES is completely op its just about 5 times better than life if not 7 times.. there are people with 20k ES recovering like 3-4k ES per second with recharge they can also abuse "stun" to recover ES and make ES recharge not stop for 2 seconds.. there is literally 0 reason to play as life becuse if you dont build ES you are losing and weaker.. even warrior now is better using ES its sooooo upsetting |
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