SUGGESTION: Accomplishing the stated vision of Ascendancy Trials.
A lot of people seem to be extremely confused by the Ascendancy system, and it doesn't feel like it accomplishes the vision that Jonathon described when explaining it in interviews prior to early access. If you choose to do all 4 ascendancies in one trial, you are getting your ascendancies WAY off curve. I've thought about this a lot though and I know how to fix it without dropping all 3 trials on a new player simultaneously.
TO FIX ASCENDANCIES: 1. Adjust the keys to all drop starting at iLvl 28, and scale them to the next "tier" at the same iLvl across all of them. 2. Create a separate pocket instance for each of the trials (like delve in PoE1), and permanently unlock the waypoints to them account-wide once the player has accessed them once via the campaign on any character. (Or allow access via an npc in hideout once seeing it the first time) 3: Allow the green repeatable quest keys to be swapped at an altar or with the guide NPC in each of the pocket instances for another trial's key of the same iLvl. 4: With these changes, make it so you have to do the first level of the trial for the first ascendancy, second for second, third for third, and fourth for fourth; regardless of how they are mixed and matched. Number 4 is going to earn me a lot of flak I'm sure, however this accomplishes making it completely and utterly fair between doing Trial of the Sekhema four times or mixing and matching them. It goes against the previously stated design intention that you can get subsequent ascendancies just by doing the first tiers of multiple different Trials. I hope this reaches the right eyes, because I truly believe a majority of the community would find this to be fair and balanced once we have all three trials and they are a little better tuned. Last edited by battlecarrier#2128 on Dec 12, 2024, 3:12:05 AM Last bumped on Dec 12, 2024, 3:05:29 AM
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