Charms might be useful occasionally but aren't exciting.
Currently almost done the campaign. Having only one charm just feels weird. I know they're tied to belts later but making them more accessible during the campaign instead of having to constantly swap them, for what feels like a very small payoff, might feel better. Also the pathfinder ascendancy isn't nearly as exciting with just mana and health flasks, and I personally don't feel like pathing into flask or charm nodes on the skill tree because they just don't seem too worth it, since ultimately they just give me more of nothing exciting. The thematic charm(no pun intended) of the pathfinder ascendancy also kind of feels lost, and I think it should be the charm/flask/poison ascendancy. Maybe give ways to alter or improve the effects of charms or a node that provides a choice of bound unique charms as well as some charm effect/charge generation. I just really wish charms had more flavor since there are so many charm nodes on the ranger side of the tree.
Last bumped on Dec 12, 2024, 2:56:23 AM
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