Trigger nerf patch completely breaks my build, can't respec
I was playing an Invoker monk stacking as many "Cast When" trigger abilities as I could to make use of tri-elemental passives such as "Increased elemental damage if Ignite/Freeze/Shock recently". The patch makes it take too long to trigger one cast, let alone enough to clear. I cannot afford to respec and have lost motivation to play.
It feels as though the priority is to quickly hard-nerf strong builds and make the game less fun for the majority of players, when this is an early access and it shouldn't really matter if things remain strong long enough to come up with appropriate nerfs. I love POE for the fun wacky builds and it feels like they are not going to exist in POE 2. If the policy is to hard-nerf things quickly, it may keep more players if you also offer passive tree resets at those times. I have no motivation to make a new character now, and if I do work up the motivation I will be worried that if I play anything fun it will be nerfed in this same way. Last bumped on Dec 12, 2024, 3:05:32 AM
|
|
Yuuuuup.
It's a brainless change. I was having a GREAT time before but this absolutely killed my enthusiasm. I literally can not respec. I've been using vendors, crafting ect. Have under 5k gold. Probably dont have enough gems to respec anyways. Unironic diablo-like decision. Last edited by JODYHiGHR0LLER#6171 on Dec 12, 2024, 3:06:45 AM
|
|