Was cast of Freeze nerf hasty and thoughtless? [nvm, I changed my mind]
So, does that basically mean that I have to freeze like 30 mobs straight to drop a single comet on their heads? And I have to freeze a rare 6 TIMES to do so? Well, 20 and 4 respectively with appropriate support gems. Like, this trigger already was the least consistent one since you can't just re-apply freeze on mobs instantly after they recovered from the previous one. DPS of this build is less then any Monk's and Mecr's, since it's not a reliable CoC which you can proc constantly, and Comet, which is commonly used with Cast on Freeze setup, was already spending too much mana so characters using it had to invest hardly in mana pool and mana regeneration. And I mean, HARDLY. Personally, I don't feel bad and am calmly ready to respec, so this post is not written in anger, but it's unpleasant to see how the skill stone was hastily nerfed without any analysis or adjustment of the numerical parameters. Last edited by denistalalae#3713 on Dec 12, 2024, 3:26:08 AM Last bumped on Dec 12, 2024, 3:28:57 AM
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100% they didn't test anything and just thought "if mobs are dying instantly, if we nerf it by 10x, it will make players take a few seconds more."
What they didn't realize is that taking 90 seconds or more to proc a single spell doesn't do a damn thing when packs of white mobs are running at you the entire map in packs of 3-10 white mobs at a time. There is no way that anyone tested this, if they set their crit rate to 100% and used cast on crit with eye of winter on white mobs, they wouldn't even get a single proc before they died. Devs really panic'd and slammed the brakes on CoX spells, essentially removing them from the game for now. I have close to the same dps on bosses as pre nerf. But I went from 1-2 seconds to clear packs of white mobs to taking 90+ seconds to proc a single comet on white mobs. Eye of winter is essentially removed from the game. The spell with many projectiles, high crit chance, inflicts critical weakness to boost your spell crit +10% base, that deals 20-30 ice damage is essentially completely useless. Every single spell in the game gives more % on cast on crit, and actually hits harder now. They literally didn't think this out at all. Last edited by Redemption6#4716 on Dec 12, 2024, 2:47:40 AM
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" Yeah and the funny thing is that they said "you will proc things easier on bosses" but threshold for Cast on Freeze was increased by 3 times and I'm not really sure if I'm even ABLE to proc the trigger more than once per generic boss fight. I have to deal more damage to freeze a boss that many times than to actually kill him, even with 170% freeze buildup from the tree. Last edited by denistalalae#3713 on Dec 12, 2024, 2:50:33 AM
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" If you look at the numbers, they reduced energy generation by approximately 10x. And then also increased the energy required for most skills by 30% (except comet, which actually is 200% more expensive, it went from about 153 energy cost to 300 energy cost). Which is not correct for what the gems says, and is only that way for comet specifically. The problem is that they nerfed it multiplicively. You generate WAY less energy, and it now costs 200% more, so it is the same as taking 20 times longer to actually proc. Anyone with quick math can show how they didn't know how to nerf it and simply nerfed EVERY single aspect they could think of to stop these builds in their tracks. Like for example cast on crit. They made it so that the energy gain is directly related to the size of the damage hit, effectively making low damage crit spells completely useless (eye of winter). When the skill only had one job, which was to crit a ton of times for cast on crit. I think they were just trying to stop every build that utilized it all at once while they figure out how to somehow balance all of them so that no one build ends up broken still some how. But they effectively killed cast on freeze/ignite/shock/crit witch/sorc/monk/marauder/ranger builds all in one fell swoop. Last edited by Redemption6#4716 on Dec 12, 2024, 2:56:43 AM
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" I'd say that they shouldn't think about this number-once and make it simple: one freeze on boss = one comet proc. Because monsters already have control effect buildup diminishing not letting you repetitively Freeze them without delay. Maybe there should be different different solution for white mob packs, but, idk. GGG promised that they will buff weak stuff and they nerfed all the fun one like in Ritual-Calandra league time window where meta was, like, 2-3 top builds. While my monk friends are still struggling to build a good pure-physical characters because pure-physical quarterstaff abilities feel like bs-tier. What about buffing such cool power-fantasy concepts instead? |
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classic GGG. They didnt nerf the build, they prematurely completely guttet the energy gain without testing it. So that even when you specialized on freezing enemies to proc COF you cant to it. I would have been fine with a 100% energy cost increase OR with a 50% energy gain reduction so you have to adjust some energy gain jewels and spec into energy gain nodes. But now even when you are FULLY SPECCED into energy gain, you cant procc it. Absurd and not properly thought through.
Meanwhile Lightning Bow builds are blasting through maps and elemental monks are doing millions of dps to bosses. |
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Well, I've read that bosses have 20 power, and who have 5 power are just rares, but still, having to freeze a rare 4 times to proc a comet once... Eww..
Last edited by denistalalae#3713 on Dec 12, 2024, 3:26:16 AM
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They completely dropped the ball. Extra hard. I'm honestly astonished, in 25 years of gaming I have never, ever seen such a badly designed, untested patch like this drop in my life. It's insane, and I have stopped playing.
Not like Freeze Sorc was any good to begin with. Not like there's *any* alternative to casters since their kits are incredibly, incredibly weak. Not like there aren't at least 3 other classes with about 6 builds that almost double the efficacy of pre-nerf CoF. Insanity. |
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Well, actually, I'm fine. I thought about it for a sec and realized that I don't lost any of boss DPS and just forced to use something else on packs and NOT FORCED to use Trigger setup like heroes of highlights pressing one button and clearing, like, quarter of the map.
I'm free to use self-cast setups like my fellow mercs now... I'm free to use Comet-Spell Echo-Unleash setup and additional Cast on Freeze-Comet will still proc on bosses. P.S. BUFF PHYSICAL MONKS Last edited by denistalalae#3713 on Dec 12, 2024, 3:32:29 AM
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