Totembringer: Quick guide to get through the campaign easily
Introduction:
I made a quick guide while the servers patched on how to steamroll the campaign without much trouble, using mostly self found items and maybe a 1 exalt trade or two if you want to splurge. I haven't made a public guide since my low life culler 10 years ago, but I'll improve it if it takes off. For now it's just a little mini-guide to help people who are really struggling and want some basic direction. This build is really flexible, don't stress too much about your points. Focus on boosting the levels of your character's melee skills and focusing on your Shockwave Totem gameplay. The server is back up now so I'm going to go play, but this can get you started. Passives:
Skills: You can add as many additional melee skills as you want, but Shockwave Totem is our core damage ability. Everything else is optional, do what you think is fun and feel free to experiment. Read the spell descriptions to see how things synergize, for example how grounding slam interacts with Jagged Ground and sources of that such as Earthquake.
Gear Requirements and Explanations: If you're dying too much get some defenses and delay some damage. It's up to you to balance your tree and gear a little as you level. Not killing stuff fast enough? Get damage. Dying too often? Get defenses. Both? Take some time to understand your character, if you're new and stuck feel free to come post here I'll try to help. Items: You should pick up a Hrimnors Hymn Oak Greathammer as quickly as possible. It's cheap and is a huge improvement to the build, it causes your Shockwave Totem to have aftershocks. Item Modifiers: Here are some of the most important item modifiers, generally speaking balance them based on your needs. Your goal should be to dual wield 2H weapons as early as possible. It opens up a lot of options and is a massive damage boost.
Last edited by Pls#2816 on Dec 11, 2024, 10:36:00 PM Last bumped on Dec 12, 2024, 3:58:06 AM
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reserved
Last edited by Pls#2816 on Dec 11, 2024, 10:34:42 PM
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reserved
Last edited by Pls#2816 on Dec 11, 2024, 10:34:50 PM
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This build works so good!!! I've been playing the same thing. POE 2 has been a little disappointing at times for me so far. The bosses are just unbelievably difficult and have definitely shed a few tears during the fights. Luckily I have this amazing person and his build to help carry me through campaign. I legit had to re-roll multiple times trying as sorceress, witch, mercenary, and landed on warrior. Originally, was going to try out a minion/warrior tank build, but after some testing and a lot of work/research, he created this build which I followed. After this, the game has been a lot more fun and I feel like I'm actually playing a game rather than struggling to get 10 dmg on a werewolf while dodging ridiculous one shots.
TLDR/ GET DOWN: 10/10 recommend - high dmg - feels tanky - good clear -aoe and single target - scales well - no super specific uniques - low cost base |
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PLAY THIS BUILD!!!!
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Wow! Astral projector not work with Shockwave tottem! *shoked*
Sorry for my English - i't not my native language.
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Thanks! I really like this build.
Does % increased melee damage from skill tree and on weapons affect totem damage? And + flat damage on weapons and rings, like "adds X to Y physical/ele damage"? |
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