Hopefully a helpful suggestion

First off, I love POE! I've loved the world and the gameplay since the first game and I continue to be amazed with your product. That being said, I have a concern. I play multiplayer with my husband. I understand that difficulty is scaled for parties, as it should be. And the fact that POE makes any Blizzard game look like a cozy adventure is phenomenal. BUT - when in a party and another player dies during a boss/mini-boss fight, it's very frustrating when one player dies and the other is too busy fighting to resurrect them. If I can't resurrect at a checkpoint, I can't help my party out. If it's a hard fight, as many are for newer players, then they don't have the ability to revive fallen party members. So the fallen player is just stuck twiddling thumbs and watching the fight go on for however long it takes. There should be a limited revive system in place. Say, one revive for each party member for example (i.e. 2 players, 2 revives; 4 players, 4 revives, etc.). This would make it to where if a fight is really hard, there is at least a chance for the person who falls first to actually help with the fight and not just wait and watch.

I hope this is helpful feedback.

Thanks again!
Last bumped on Dec 11, 2024, 7:09:06 PM

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