A couple issues as Witch
I apologize if any of these have been brought up before
-During the second ascendancy trials (Chaos I think? Can't remember the name, but in Act 3) Whenever I go down the elevator most if not all of my minions stay up top and I have to run far for them to despawn/respawn, so sometimes I just get immediately swarmed, bodyblocked, and deleted immediately on the first room. At least when I first got there. -Anytime I'm in one of the maps where there are doorways (Act 3 especially) and corridors, my minions will just get "stuck" in the doorway and I'll end up in a room with all of them just staring at me from the outside. I don't know if it's a size thing and 2 are trying to walk through at once or if it's an AI pathing error where they get stuck, but yeah -Maybe I'm just dumb, but whenever I have all of my minions and I do Pain Offering, I'd say 50% (at least) of the time it decides to sacrifice my Cleric. I don't know if there's a way to prioritize it, because I'm using 3 types and I only use 1 of him, so it kinda throws a wrench in my plans. Also, I typically have to try to activate it multiple times before it works, and that's with all minions and full mana. -Not related to my character, but I'm hoping that the menu navigation becomes more intuitive over time, it's pretty rough with the controller. Also would like to have a way to cycle between grouped items on the ground instead of running around trying to hit the exact spot where that item is selected -During the Act 2 ascendancy trials I lost multiple times on the Time trial/crystal room before I realized the issue was with me activating them. Pretty much whenever I do those rooms (Or the Vaal heart room in the act 3 trials) I have to remap my interact button to a spot on my second skill bar, otherwise my character prioritizes attacking all of the mobs rushing me instead of the interaction. I would like to at least be able to map Interact to at least a secondary button as well, that way I could leave it on my A button and my LT+A so that I don't have to pause and remap every time. After seeing some gameplay of the endgame I'm wondering how intuitive setting the dynamite charges where you want will be using the controller, but I'll find out when I get there. -Also, I know the game is getting an update soon where we'll be able to warp between checkpoints on the map we're in, but I'm hoping it involves interacting with the checkpoint marker, because if it involves mouse-clicking on the overlay map then we console players are cooked. Last bumped on Dec 12, 2024, 10:26:40 PM
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I think if you unequip and then reequip your scepter it should summon them for you.
Works for me. |
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You can cycle through items on the ground with the right analog stick.
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