Who thought up the Honor system for Trials? Why is it so melee unfriendly???
Feels bad playing melee getting pigeonholed into running around enemies, dodging attacks, and trying to waste timers instead of actually playing my class and using the abilities, materials, and gear I've gained/crafted to kill the monsters.
Then you get to the bosses and they're all designed to destroy your honor instead of actually kill you, with disproportionally more melee-focused attacks than ranged-focused ones. Either remove the honor system for melee-focused characters or GIGAbuff how much Honor you get as a melee class - i.e., 6000 honor instead of the 600 you should normally have in your first run. Last bumped on Dec 11, 2024, 9:07:34 AM
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" I agree the honor damage is a bit overtuned to be a trials, I know it's supposed to be sanctum, but people make special builds for sanctum, it was not a one for all builds activity. If this becomes a universal trials mode then your defences especially armor should count more in how many honors you lose when you get hit, and it needs a way to recover honor for those with leech builds. Otherwise melee characters aside from the big dps no-hit builds are quite fked. Last edited by GeneticFreak81#3997 on Dec 11, 2024, 8:52:21 AM
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IMO honor is good, but GGG should remove it from the boss fight
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" Melee characters are quite fucked by a lot of the decisions made by GGG, which is disappointing. |
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