My list of couch co-op Xbox Series X bugs

The following are the bugs I've noticed. Not sure what's already been reported, or even fixed since first encountering them. But figured I could list them here and they could be triaged as needed.

All of these are on Xbox Series X playing couch co-op (and sometimes in a party with others as well, but always in couch co-op mode). Both couch-coop players are technically characters from the same account, in case that matters.

1. The salvage bench and disenchanting items only works for player 1. Edit: disenchanting now works as of 0.1.0d, but salvage still only works for player 1.

2. On the passive skill tree, the helpful tooltip showing how a particular passive would help says "no skills affected" for player 2. [Example: player 1 has only attacks, player 2 hovering over "10% increased spell damage" would say "no skills affected" rather than showing how 10% spell damage helps them.]

3. There is no button to quit the Trial of the Sekhema upon losing all the honour. In fact no buttons work except for that player 2 can hold down the Start button to get a menu to let us quit back to the character select screen. Not even player 1 can do this. I believe this has been reported already.

4. Disconnection back to main menu for any party member entering the Trial of the Sekhema under certain conditions. Steps to reproduce: Player 1 and Player 2 both at the same quest state where it's their first time going to do the trial. Player 2 opens the trial, but player 1 does not. Attempting to enter the trial now disconnects the players. Other party members joining from other devices will also get disconnected after they try and enter. Everything starts working if player 1 opens up/uses their trial token as well. Probably just a weird not-in-the-same-state bug.

5. Either play can load the desert map, but then it is only usable by player 1.

6. If we make the mini-map overlay the full screen, there's no way to pan around. But... there's also no free buttons on an Xbox controller to make this work, so... I can't really think of a fix and so maybe it is what it is. Not really a bug.

7. There was one boss fight where one of the couch co-op players entered the boss arena, but the other player was stuck outside the arena, surrounded on 3 sides by walls. They couldn't walk out of the U-shaped area because the couch coop needs to keep both players on the same screen. And the player in the boss arena couldn't leave the arena nor get any closer to allow the second player to move. [I have a video of this if I'm not clear.] So one player was stuck in the arena, right on the edge by the door. And the other player was stuck outside the arena and couldn't path to the door. Perhaps the fix is for couch co-op only, when one player enters the arena, the other one gets warped in also?

8. Not really a bug, but quality related. On the Xbox Series X (4K with HDR) the opening video compression looks pretty lossy. Particularly, the dark areas it's just decided to reduce to pure black blocks figuring that it was "close enough to black". But it makes it look pretty bad. The version on YouTube looks great. I can take a screenshot if needed to explain this better. Edit seems fine as of 0.1.0d now.

9. Sometimes our friend on PC invites the couch co-op Xbox to join his party. And sometimes it shows a dozen "has joined the party", "has left the party" messages on the screen when accepting the invite. It's kind of humorous actually. Other times it works fine. So, I know- that's a terrible bug report. But I haven't bothered to track down when it happens or when it works. Just making a note of it here.

10. Player 2 cannot socket a jewel in their passive tree. It gives the message "No allocated Jewel Sockets found in your Passive Skill Tree". This happens when player 1 does NOT have a jewel socket, but player 2 does. [AND, player 2 can't even hit OK on the message. Player 1 must do so.] Workaround: player 2 can get it to socket if they go full screen first (i.e., they open their inventory and then hold down the inventory button).

11. At the very start of Act 3 when you can say "Goodbye" to Zarka. She says the audio for the P1 Monk, even if the P2 Sorceress was the one clicked the dialogue option. (The NPCs have been saying slightly different things to the different classes, but in this case only the dialog for the player 1 Monk played.)

I don't mind getting you screenshots, videos, or doing further testing to narrow down the variables if needed. Just let me know.

Edit: 2024-12-11 Added newly found bugs, crossed off ones that we noticed were fixed.
Last edited by MidSpeck#7009 on Dec 12, 2024, 1:32:40 AM
Last bumped on Dec 12, 2024, 1:34:47 AM
Added newly found bugs, crossed off ones that we noticed were fixed.

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