Reduce revival time
Make it 5 second total to res as it currently takes 15 second or something and vulnerable to damage is ridiculous.
Last bumped on Dec 13, 2024, 4:54:12 AM
|
|
Very much agree - I don't get the additional "punishment" in forcing one player to res a party member for any reasons - now a party has to be ressed on non-boss fight or if die out in the world. This does not feel good and very frustrating. The res time is also IMPOSSIBLE" IN BOSS FIGHTS - HAS anyone actually successfully RESSED A party member during the Act 1 boss fight? Good luck, the res time should be no more than 3 seconds or remove it all together.
|
|
+ to 3 seconds, currently it's just too dangerous. Every moment you stay still is a moment you'll potentially be dead at a high probability.
My Hideout -> https://hideoutshowcase.com/hideout/show/2881 (PoE1)
|
|
At the very least, the resurrection time shouldn't go down just because the player takes damage and it should be more obvious visually that the process is actually running. Most of my resurrection attempts failed simply because it wasn't possible to not take damage for more than a few seconds, although I would've survived without any problems.
Also, not being able to resurrect a player during the act 1 boss fight because they're lying in the fog is BS. |
|
Potential a bug but not sure - noticing in Count Geonor's fight 3rd stage when he cast the ring of frost. If teammate dies prior or during inside the mist they cannot be revived!
Player who attempt to revive is not taking damage - it just completely disable revival option. |
|
+1 - taking damage should not reset the timer.
This definitely wasn't tested. and if so, then its clear their mindset in what they cant do themselves, they put it out to add a "hard" attribute to overcome for players. i guess that's why we didn't see it in any game play leadups !! |
|