Farudin Plaguebringers Detonate Dead needs a range nerf
TLDR - The range that Faridun Plaguebringers can cast detonate dead and its visual need changing.
For context I am playing a melee (yes im playing on extra hard mode). Most maps in POE2 have very small walk ways so that when you walk into an area the mobs will funnel the entrance and block you till you kill them, literally only 1 mob can fit thru a door a time (single file pls) So what usually happens is: - you walk near an entrance. - mobs argo and start running at you and block the entrance. - You start killing mobs so you can walk into the room. - You get popped by detonate dead from a mob across the room that you cant even see on screen yet (1920x1080) my issue is not that they cast detonate dead, its that they can cast it from "offscreen" and the visual is hard to see. Last edited by Benwastaken#2446 on Dec 10, 2024, 11:14:18 PM Last bumped on Dec 21, 2024, 7:34:44 PM
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bumping again because fuck these guys.
they are the single largest cause of death in maps because their DD pops so fast and you can barely see it. look at the cultist DD, its bright purple, it takes time to pop = ok these assholes are near instant and dark red = not ok |
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